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Marshall Smith
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Marshall Smith

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And the final caster I created, the ever-popular bad boy, the Shifter. 

That wraps up the d20 Rifts rules, guys!
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The classic Rifts casters all became prestige classes. We'll start with the most classic, the Ley Line Walker. Which has the wacky problem of having WAY too many weak abilities to easily drop into a class structure.
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Marshall Smith

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And now we look at some of the people who can cast those spells. There are two base classes for mages. This one is the Learned Mage. Hopefully, you can figure out what type of character that is from the name.
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Did I say no psion prestige classes yesterday? I lied. Because you just can't have Rifts without a Cyber-Knight.
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One of my favorite subsystems in Spycraft is their take on psionics. I've recreated it the core of it here, with some of my own tweaks added in.
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You can't talk about Rifts without talking about guns. And vibro-blades. And mini-missiles. So, here you go. (Note, this is general descriptions, not actual stats.
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Marshall Smith

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We talked about psionics. We talked about magic. So, of course, we have to talk about the guy who does BOTH! He's the jack-of-all-trades special effects master, The Mystic.
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The other type of mage is the Wild Mage. Again, you can probably guess at the vibe I was going for here. But rather than go with the 2e D&D "table of wacky side effects", I opted to give them high flexibility by using metamagic feats.
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I went on vacation, but the posts kept on coming. So here's a recap of the last few days' worth of posts.

We're getting back to magic, so we cover briefly how a mage actually casts a spell in d20 Rifts. I know, so wacky.
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Now that I've introduced psionics, it's important to have a class so that players can use them. Due to some changes that I made to how psionics work, I ended up combining the three Spycraft psion classes into a single Psionic Adept. I never did get around to creating prestige classes like Burster or Mind Melter.
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Pretty straightforward post today. How do the people of Rifts get from place to place? Mostly, they ignore little things like physics in favor of Powered By Awesome(TM).
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This is my most significant contribution to the actual mechanics of the system. I wanted to strongly de-emphasize the power of cash in Rifts (which radically unbalanced one campaign I was in). I really like the Budget Point system in Spycraft. But Budget Points assume that you have an organization that is providing your gear. It didn't make a lot of sense for wandering mercenaries. Especially because it is strongly designed to discourage looting, which makes no sense in Rifts.

So I invented a new system of handling Gear. TL;DR - You get a bunch of Budget Points. Rather than dictating how much you can OWN, it dictates how much you can MAINTAIN. If you try to carry more than you are allowed to, your maintenance slips, and all your gear starts to break down. There are also a couple bits to help cover day-to-day expenses (food, lodging, etc.) and cash on hand (gambling, bribes, etc.) with minimal bookkeeping.

If you comment on nothing else, I would really love feedback on this post.
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In his circles
138 people
Have him in circles
686 people
Marlon Griffin's profile photo
Brian Doucet (The Geek)'s profile photo
David Drizzit's profile photo
monika biplob's profile photo
Dawn Sutton's profile photo
Neil Smith's profile photo
tolulope cross's profile photo
Tyra Sloan's profile photo
Gooner Asr's profile photo
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AKA Lugh or Samldanach
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Introduction
Husband first, gamer second, atheist third, then it gets muddy.  Occasionally I blather about personal stuff at my LiveJournal.  I much more often blather about gaming stuff at Divison Nihil.  You can also find me on the Twitters.
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Sometime writer, frequent gamer, and constant pet owner.
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Lugh Samldanach