Profile cover photo
Profile photo
Sylvain Pypebros
About
Communities and Collections
View all
Posts

Post has attachment
Un p'tit bug?
Dans l'éditeur d'animation, dernière mouture ? Je m'explique, je voulais prendre quelques captures d'écran pour expliquer comment se faire un petit personnage à partir de "composants" simple, puisque la "branche tutoriel" sur github est maintenant capable d...
Add a comment...

Post has attachment
tiled [t.a.g.]
Great. You've read through all the posts related to the management of a tile-based level and how the game logic uses it. The basis is also covered in the tutorial branch through the 'cando()' function that filters contents of the map to say whether we're gr...
tiled [t.a.g.]
tiled [t.a.g.]
sylvainhb.blogspot.com
Add a comment...

Post has attachment
Add a comment...

Post has attachment
Même pas peur
J.l.n a grandi. 5 ans maintenant. Il ne se contente plus de regarder papa raconter des Zelda comme si c'était un livre interactif. Il a envie de prendre la manette. Oh, bien sûr il a déjà un peu chipoté dans Rayman Origins ou New Super Mario Bros Wii, mais ...
Même pas peur
Même pas peur
sylvainhb.blogspot.com
Add a comment...

Post has attachment
definition files in geds3
The refactoring keeps going. I'm about to show the "load a map" feature, and then I'll have to show "how characters interact with the ground through properties". Meanwhile, I'm digging what sort of additional definitions a "Behaviour Editor on DS" should re...
definition files in geds3
definition files in geds3
sylvainhb.blogspot.com
Add a comment...

Post has attachment
imGui state machine inspector mockup
Add a comment...

Post has attachment
to $(AR) or not to $(AR)
During the preparation of the "controllers" tutorial, I faced a weird linking problem. I wanted to split the huge "controllers.cxx" file so that every controller would be in a sub-file that could be compiled separately and no longer depend on the code from ...
Add a comment...

Post has attachment
shell functions
For so long, I have been creating aliases for my shell. "dir" would be "ls -la" and things like that. TCSH even had ways to retrieve some attributes to the aliases. building 20 student programs and testing them would have merely required me to type N (for n...
Add a comment...

Post has attachment
Dear ImGUI,
I hope you enjoyed the week-end. It sure was a pleasure to have you around, and getting some pixels rendered without having to bother with ./configure, plugging events into sockets or any kind of new classes. Sure, I wish you had time to stay for tea and I ...
Add a comment...

Post has attachment
Aladdin Sources Analysis
They made a wonderful job at gamehistory.org , based on an in-depth analysis of the sources of the Mega- Cool Spot . At the core of their work is a technique and a toolset to allow more flexibility in animating graphics on 16-bits system that had read/write...
Aladdin Sources Analysis
Aladdin Sources Analysis
sylvainhb.blogspot.com
Add a comment...
Wait while more posts are being loaded