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Digital Twin Studios
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At Digital Twin Studios, we believe that learning should be fun and interactive. Through our #ImmersiveTechnology, we properly and effectively train your staff!
http://ow.ly/Ok9E30jynqL
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Most students struggle to keep their eyes open in class, much less retain any information.

Digital Twin Studios is changing the way we see training and education. Find out more → www.digitaltwinstudios.com

#elearning #etraining
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Virtual training typically requires 40 to 60% less learning time vs. material in an instructor-led classroom. https://goo.gl/vq8RpK
#eLearning #edtech #edutech
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IBM succeeded in saving 2/3 of their training costs by moving to online training, & participants learned nearly five times more material in the same amount of time. Source: https://goo.gl/vQqTZJ #eLearning #edutech #edtech
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Studies by MIT suggest that game-based learning is necessary for richer understanding, creating a more complete learning model. Source: https://goo.gl/qpUD39
#learningdesign #virtualgaming #virtualtraining
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The Federation of American Scientists states that game-based learning increases self confidence in students by up to 20%, and allows for a 300% increase in completed tasks. Source: https://goo.gl/GRxsMQ #gaming #onlinelearning #virtualtraining
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NASA was one of the first to start using digital twin technology solutions...as far back as the early days of space exploration!
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IDC predicts that in 2018, companies who invest in digital twin technology will see a 30% improvement in cycle times of critical processes.
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#VirtualTraining in the automotive industry: Range Rover uses a system called CAVE (Computer-Aided Virtual Environment) which lets users look at and interact with vehicles before prototypes have even been designed. https://buff.ly/2F7ymh8
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According to Brandon Hall Group, virtual training typically requires 40 to 60% less employee time than learning the same material in an instructor-led classroom.
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