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Scott Hill
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I need a sanity check, please. How many bennies should a player start with if their character has the Luck and Great Luck edges?

The rules sure sound like they would start with 5, getting one for Luck and one more for Great Luck. However, around the 'Net, I've come across some players saying they count it as 6.

Thanks.

Stars Without Number has this ingenious faction system for GMs to run the behind the scenes intrigue and conflict of major organizations in their sandbox campaign.

Has anyone done something with this, or something like it, in their own solo/solitaire games?

I just saw that Stars Without Number is back to number 1 on the DriveThruRPG best selling list. Anyone know what might have rocketed it back to the top of the list? The last time I remember this happening was when the revised edition was released. Did I miss something?

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