No Man's Sky: The Completionist's Nightmare
No, seriously. The game isn't addiction for it's story content, but how scale-able those accomplishments can go. At some point, it feels a bit hollow, you're doing the same thing over and over again, hopping from settlement to settlement, researching words, and building up your equipment.
But the fact that each step has a carrot on a stick that wants you to leave where you're at to continue the adventure, forces me to let go of productive planets and look toward the next solar system.
There's always something that needs doing: "I'll just get this resource so I can build this thing", "That transmission led to me a crashed ship, now I have to fix it", "I need just 200,000 more units to get the next exosuit upgrade". And that constant churn has left me bleary eyed each night since it released.
They hit all the right buttons for my brain. But it feels more like compulsion than enjoyment, most times. Because I also see the "hollowness" of playing in a near endless, procedurally created universe. You don't have an impact outside of naming. And, while I'm not trying to be overly existential, I guarantee that the end of the game will be something that gave you the illusion of doing something, and pat you on the back for it.
I love the thought behind it, though. It has the soft spoken wonder of what you find as you peruse the universe and its different races. The tone of that wonder often reminds me of games like HALO and Destiny. But the subtle music ambiance reminds me of The Division in calling attention to your surroundings without announcing itself.
This is very much an Indie-minded game with a big production workhorse polishing the rough edges. And while there is still the Indie charm, which likely means that Hello Games retains the creative process. But that AAA cost is a big barrier to entry to buy a ticket to the universe.
I'm not sure I'd buy it for full price if I would choose it again, but I'll definitely get my money's worth.