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Alan Stagner (KillaMaaki)
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Basically, minstrels in Assassin's Creed 2.
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Working on a multiplayer FPS kit for +Unity. Big thanks to FHolm for the fantastic +BoltEngine networking engine.
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Moving!
Hello everybody. I'd like to let everyone know that I'm moving my blog. I will stop posting blog entries here, and instead post them up at my company site MoPhoGames.com You'll notice the site appears somewhat unfinished (for instance, some pretty but unrel...
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Oculus VR: FPS Integration Challenges
So I just got my shiny new Oculus Rift developer headset the other day. It is difficult to keep my jaw from dropping to the floor while using it - it truly is a sea-change moment as Valve is predicting. I got started right away on getting support working in...
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Thoughts on uLink and TNet
During the development of my game, I've been using Tasharen Networking for multiplayer (by the developer of NGUI). But now I'm looking at moving my game over to a much more well-known (and much more expensive) framework, uLink. Why would I move from a $60 f...
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Progress of my game
Figured I'd post a little bit on how far I've come in my personal project. I'm not sure what to call it yet (Alien Skies is the working title but may and probably will change). After so long researching and playing with open-world type setups in Unity, I've...
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Keeping Track: Trello for Game Development
If you haven't heard of Trello, it's a free service which provides what boils down to a fancy to-do list. In Trello, you have different categories. By default, these are To Do, Doing, and Done. You can also add your own categories. To each category, you can...
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Just Write A Game
When developing a game you're passionate about, sometimes you turn into a perfectionist. Hours of googling are sunk into researching shiny bits of tech that don't really matter. There comes a time when you need to quit obsessing and just write a game. Just ...
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