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Alexis Smolensk
Unapologetic
Unapologetic
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Evaluating a Broken Room
As you contemplate your options, the mass remains in place, gently undulating.

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Climbing Higher
The drifting tunnel continues upwards for an uncomfortable distance and after about five minutes you're tired from the climb.  As the torch begins to breathe it's last, giving about three minutes warning, you come across a place in the tunnel that seems to ...

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Climbing into the Subterranean Hill
I neglected to mention that the wererat gives you its torch.  This torch should be good for another 14 minutes or so. Leaving the wererat behind (and I think we can all agree we know that's what it was), the party climbs a flight of stairs, which leads to a...

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Passageways Below Pazarli
The three of you leap down into the hole, to find that the rubble has made a mound below.  You bang your hands and knees on some timbers and stone rubble, but experience no damage.  The rat's torch reveals a masonry tunnel that has been made a very long tim...

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Interim
If you're all still with me, let's take stock. Sofia, now that I have the monk fields and studies up, could you please pick a field and a study in that field.  I think I've given sufficient detail for you to be able to make a reasoned, educated choice. Enri...

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Rats ~ Round 5
Things are happening.  The guard in 0413 makes his morale check and doesn't flee.  However, a rat skitters across the courtyard and engages him. This guard is profoundly focused, however, and manages to ignore the rats in order to attack Sofia.  He manages ...

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Pushed Back ~ Round 4
The guards stack up against Sofia and Kismet, two guards each, to overbear and force them back into the courtyard. The fighter in 0511 gains +3 for overbearing and rolls a modified 21, shoving Sofia back into 0513.  This counts as the front fighter's move a...

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Charged! ~ Round 3
Working through the charge rules I wrote, not wanting to make any mistakes. The two front rushers pass their stunned companions and win initiative against Kismet and Enrico.  They pass through hexes 0412 and 0512.  This gives them both a +2 to hit and +2 to...

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Rushed ~ Round 2
Three of the guards throw spears at the party.  One of these, thrown at Kismet, is at medium range; then Kismet and Enrico each are targeted with short range throws. Against Kismet, the modified rolls are 7 and 11.  Against Enrico, I roll a 2.  At the point...

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