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Sam Ashwell
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Sam Ashwell

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ANCIENT MYSTERIES OF IF COMP is my attempt, in the run-up to the 2016 IF Competition, to go back over Comp entries which I missed the first time around. Nolan Bonvouloir’s The Primrose Path was released in the 2006 IF Competition, taking a rather distant…
ANCIENT MYSTERIES OF IF COMP is my attempt, in the run-up to the 2016 IF Competition, to go back over Comp entries which I missed the first time around. Nolan Bonvouloir’s The Primrose Path w…
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Sam Ashwell

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  The Interactive Fiction Competition kicks off in a little under three weeks. Since its inception in 1995, IF Comp has spurred the production – or at least served as a convenient platform for – over seven hundred works of IF, and has had a huge impact on…
The Interactive Fiction Competition kicks off in a little under three weeks. Since its inception in 1995, IF Comp has spurred the production – or at least served as a convenient platfo…
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(For 2015, I am trying to avoid playing any games or consuming any static media with zombies in them. My reasons, and other fun things like ‘what exactly counts as a zombie?’, are explained here.) I’m done. On the stroke of midnight Anna made me…
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+S. John Ross Turnabout is fair play, indeed.
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Grimm’s Godfather (Gabby Wu) is a short graphic novel retelling a story from the Brothers Grimm. A father must choose God, the Devil or Death as his thirteenth son’s godfather; this is your first choice. The story plays out much the same way in each…
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Oy. An impending overseas move, a death in the family and the onset of winter have me in a low mood, without much of a taste for new media offerings. (Also, my primary gaming machine is going to be inaccessible for most of the rest of the year). But the…
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IF Comp: Growbotics, a crafting game of unclear purpose

Growbotics is a digital toy about creating things. It’s one of those games (like, say, Doodle God) which has a combine-elements crafting-system as the central mechanic. You start with some atomic Essences, combine them to form secondary ones, and then…
Growbotics is a digital toy about creating things. It's one of those games (like, say, Doodle God) which has a combine-elements crafting-system as the central mechanic. You start with some atomic E...
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Sam Ashwell

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ANCIENT MYSTERIES OF IF COMP is my attempt, in the run-up to the 2016 IF Competition, to go back over Comp entries which I missed the first time around. Laid Off From The Synesthesia Factory, by Katherine Morayati, placed 30th of 53 entries in IF Comp…
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Introcomp, a competition for the opening sections of interactive fiction games, is running through September 10. (Full disclosure: I am married to the comp organiser.) Today: a couple of fantasy parser games.
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Most of my game energies have been directed towards planning a Monsterhearts-based LARP; also, I have been away from my main gaming machine, so I have not been playing a whole lot of videogames. The end’s in sight. I am looking forwards to… I don’t know,…
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IF Comp: Crossroads by @catacalypto, an atmospheric horror piece about costly bargains

Crossroads (Cat Manning) is an atmospheric piece about going into a wood to make a bargain with a witch. The protagonist is highly variable and often pretty vague: what they’re bargaining for varies broadly, and isn’t always explicitly defined even…
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IF Comp: The Baker of Shireton, a deconstructionist game about an MMORPG NPC

In The Baker of Shireton (Hanon Ondricek) you play the eponymous baker in a fantasy MUD or MMORPG. The basic joke is pretty much the same as that of Zork: A Troll’s-Eye View: you’re a bit-part NPC in a world designed around someone else’s adventure, with…
In The Baker of Shireton (Hanon Ondricek) you play the eponymous baker in a fantasy MUD or MMORPG. The basic joke is pretty much the same as that of Zork: A Troll's-Eye View: you're a bit-part NPC ...
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IF Comp: The King and the Crown

The King and the Crown (Wes Lesley) is a very short one-room game, mostly concerning the traditional parser activity of searching the scenery for hidden stuff. The tone is self-consciously goofy medieval fantasy, light-hearted but a bit too stale to be…
The King and the Crown (Wes Lesley) is a very short one-room game, mostly concerning the traditional parser activity of searching the scenery for hidden stuff. The tone is self-consciously goofy me...
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