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Sam Ashwell
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156 followers
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Cannonfire Concerto (Caleb Wilson) is a Choicescript fantasy piece about intrigue, music and war. It’s very good; if you’re mostly interested in the more writerly end of the Choicescript oeuvre, in courtly intrigue or in evocative worldbuilding fantasy, I…

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Apocalypse Fuel - a procedural gang generator for Apocalypse World.

Apocalypse World is a groundbreaking story RPG about a tropey, high-drama, fetish-masked, diesel-belching, psychic-maelstrom postapocalypse. It’s the founding work of the extensive Powered by the Apocalypse stable of storygames, which…

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Dogs can be something of a tough sell. It’s a bit mechanically heavy for storygames – lots of polyhedra, a fairly involved conflict-resolution sequence – but way too handwavy and narrative-oriented for people who prefer their RPGs to be mostly tactical…

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Cactus Blue Hotel (Astrid Dalmady, Twine) is a southwestern-surreal coming-of-age road trip story. Three high-school graduates are on a road trip across the Southwest; they stop at a motel, which turns out to be a magical wainscot or polder, and early on…

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Fair (Hanon Ondricek, Inform) is a parser piece in which A.B. Astherton, a self-published science-fiction author, has been asked to judge an elementary-school science fair. A single playthrough is pretty short, but it really needs to be played through a…

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Labyrinth of Loci (anbrewk, Unity) is a choice-based dungeon-crawl, with atmospheric music and art design. It appears to be incomplete or buggy: my first two playthroughs both ended after a pretty short time with a big white rectangle in the middle of the…

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The Queen’s Menagerie (Chandler Groover, Texture) is a shortish piece about feeding monsters. It’s highly Gothic; the closest comparison I can think of is Mervyn Peake, although the thematics are very much in the same general territory as With Those We…

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Yes, my mother is… is a piece of near-future social SF, focused on n/a, a social movement with the impossible aspiration of completely sui generis identity and presentation. The protagonist, an n/a counselor and the daughter of a prominent figure in the…

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16 Ways to Kill a Vampire at McDonalds (Abigail Corfman, Twine) is choice-based but designed in a very parser / adventure-game style: it’s heavily concerned with the acquisition and usage of medium size dry goods, it’s set in a consistent map of a handful…

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IT’S COMP TIME. The Interactive Fiction Competition is the biggest IF event of the year. A huge variety of interactive fiction is released for the Comp, from weird experiments to finely-crafted standards, from accounts of harrowing trauma to doofy comedy.…
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