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Pierre Chaloux
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Pierre Chaloux

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Ohhhh, looks 2K games figured out that an X-Com FPS was a stupid idea, they've gone and put together a turn based strat and it's coming out before the FPS, distaste for the X-Com FPS somewhat forgiven now.
Legion of old-school X-Com fans groaned in frustration when 2K Games revealed that their upcoming re-imagination of the beloved strategy game would be a first-person shooter.
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Pierre Chaloux

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Skyrim 10/20 hour checkpoint review posted.
Elder Scrolls V: Skyrim: 10/20 Hour Checkpoint. Playing Through: Normally my gaming habits are fairly scattered and it takes me a week or more to reach the 20 hour checkpoint even with a game I like. ...
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Twenty hour checkpoint of Arkham City posted. Just in time for the Skyrim release.
Batman Arkham City: 20 Hour Checkpoint. Story time, Spoilers Time: With the game now complete it's time to talk about the overall opinions of the game, and that is difficult to do without some spo...
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New 5/10/20 Review posted. Batman Arkham City 5 hour checkpoint reached. I need to get more time with this game, it's fantastic.
Batman Arkham City: 5 Hour Checkpoint. 5/10/20 Review, Batman Arkham City: I came late to the game with the previous entry in this series, Batman Arkham Asylum, only picking it up this year. With the ...
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Yeah, i need to get some more time with the game, but Halloween is busy time. Parties to go to, and people to hang out with. Also i have all my other gaming antics, so there is only so many hours in the day to goof off with.
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Disgaea 4: 10 hour checkpoint review posted over on 5/10/20 reviews.
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Indeed, it's a balance, either great gameplay and the story doesn't detract, or great story and gameplay doesn't detract. Of course the happy optimal case is when both are good.
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Pierre Chaloux

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Merry Christmas all, make it a good one.
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Merry Christmas back at you! (Even if I'm a little late... or very very early.)
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Five hour checkpoint of Skyrim posted, back to playing :)
Elder Scrolls V: Skyrim: 5 Hour Checkpoint. Initial Impressions: In proper Elder Scrolls fashion you start the game as a prisoner and events unfold that set you on your quest. In this case your execut...
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I've made it to about 15 at this point, now to collect my thoughts and make a post on it ;p
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Arkham City 10 Hour checkpoint posted.
Batman Arkham City: 10 Hour Checkpoint. Playing in the Sandbox: Having finished some basic storyline I started exploring Arkham City in earnest. Wandering the various parts of town I came to appreciat...
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Chapter 6 of Disgaea 4 completed, my reservations about the story have been eliminated at this point. While it hasn't beat the original Disgaea and Makai Kingdoms for my top NISA games spot, i would definitely rank Disgaea 4 among the best for its gameplay improvements.

I still need to complete the Story arc to decide where it will place in the end, but i can see the potential to surpass Disgaea 3 and possibly 2 depending on how things progress from the current point.
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My 20+ Hour Checkpoint review of Disgaea 4 has been posted.
Disgaea 4: 20+ Hour Final Checkpoint. Having completed a couple romps through Item World, I decided it was time to continue the main story for a few more chapters. With my powered up characters the st...
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Recent RPGs such as Final Fantasy 13 and Ar Tonelico 3 have made me think about how the game experience can change drastically as you play them, and it can take several hours before things start clicking. As a result, I've decided to start writing 5/10/20 reviews for games i play to talk about the experience at different time checkpoints. First up for review, Disgaea 4.

5/10/20 Review, Disgaea 4:
I have a history of loving the Disgaea series and other RPG/Strategy games that NISA has released over the years, so I've been looking forward to this game for several months now. However, Disgaea games are notorious for their distractions in Item World and the necessity of grinding to do well at later levels in the game, so the question is how well will this latest iteration hold up with these timed checkpoints.

Five Hour Checkpoint:
The first couple of hours are spent on character introduction and a quick introduction of the mechanics. To help get a better feel for the story i decided to focus on the storyline missions and avoid Item World and replaying maps for additional experience.

Story:
The first five hours of play was capped off with the completion of the second chapter of the story. The main cast has been introduced, and several other characters have been alluded to at this point. The main protagonist has taken until about this point to grow on me, as his motivations and quirks took a bit longer to grow on me than the previous Disgaea protagonists, however the secondary characters entertaining enough to compensate.

Mechanics and Gameplay:
For those unfamiliar with Disgaea gameplay, the tutorials give basic introductions to the mechanics in the form of quick explanations and examples, driven home by then making you actually do it. For those more familiar with the Disgaea series it lets you skip the tutorial explanation with a quick press of the Triangle button, and jump right into the fight itself.
Due to my decision to focus on only the Storyline missions, and my refusal to grind in the first checkpoint, the difficulty quickly ramped up particularly in Chapter 2, and i was routinely having to revive several characters after every fight due to the foregoing of Item World leveling.
One of the major new features of Disgaea 4 over the previous iterations is the introduction of the "Cam-Pain map" a territory map that expands as you complete more storyline missions. You are restricted to a number of active units equal to the number of territories you control, and through the completion of story missions and passing bills in the Senate you gain access to special building you can put on the map as well to give your characters bonuses. While this adds a new layer of complexity to the game there are tutorials given as new features unlock with story progress, and overall I'm enjoying the addition.

WTF Moments:
Sardines, really?!? The main characters hangups take a bit of getting used to, thought it seems to have settled down in Chapter 2. I also was a bit surprised to get a trophy for watching the opening sequence, does that really require a trophy as incentive to watch it?

Closing Thoughts:
So far so good, the story was a bit rough for me at first but i think it's starting to pull things together. Most of the features seem to be unlocked with the completion of Chapter 2. The Cam-Pain map is interesting, and the challenge of playing the story through for the first five hours without grinding made combat especially entertaining and difficult.
While i wouldn't advise this game for everyone, those that enjoy the RPG/Strategy genre and/or have a quirky sense of humor will probably like this game. I would also say that if you are interested try the previous iterations of the franchise, since their stories are a little easier to get into at the start.
My plans for the next checkpoint include running through Item World a bit and exploring the side-features of the game. My characters felt underpowered near the end of Chapter 2, it's time to address that and level up a bit.
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Just added it bro, http://fivetentwentyreviews.blogspot.com/
Now my art instinct is kicking in and i want to come up with a Logo for the blog, maybe i'll work on that once i finish the 10 and 20 hour reviews. I've played past the 10 hour checkpoint and need to write the review for that time segment.
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Have him in circles
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