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Chris Hite
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Chris Hite

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Chris Hite

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A good page detailing ACTA and what you can do to fight it. Ripped from /.

http://www.michaelgeist.ca/content/view/6269/125/
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Was looking for something about this. Saw someone else link an article about ACTA, but the article did not describe or link to what ACTA was about.
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I love hearing about these crowd-sourced science problems being solved in a game. I should boot up Fold-it again and tinker around.
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This is just amazing - computer players of the protein structure game "foldit" come up with an improved enzyme design that's 18 times more active than the original. With significant implications:

"Baker is now looking toward more useful targets. The team reported last year that they had designed small protein inhibitors that bind to and block the 1918 pandemic influenza virus4. “Now Foldit players are working to make more potent inhibitors,” Baker said. “Those are exciting because those could be drugs.”
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Interesting origins of iconic sounds from the movies:

http://www.cracked.com/article_19639_5-ridiculous-origins-movie-sound-effects.html

Fellow sound designers, any strange source material turn into something perfect?
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ON GAME AUDIO DEMO REEL SUBMISSION

I've had several conversations with other industry people, including +Zack Quarles and +Devin Hurd regarding audio demo reel submissions and I think it may be helpful to debunk some common misconceptions that appear time and time again. Keep in mind that these are not steadfast rules and that some companies may require reels that ignore the standards I will be talking about.

Length
Demo reels should be around the 2:00 minute mark. I've had several students over the years submit 5-10 minute reels because it was a class assignment for them. The professor is doing a disservice to the students if the focus is a realistic demo reel. I have a very clear picture at about the 30 second mark on the quality of the reel.

Content
Make sure that all of the audio in the reel is yours. Don't ever "mix in" certain sounds or music tracks and then attempt to call them out; it's extremely confusing to know exactly what is original work if bits and pieces are not original. Never slap in a library sample into a reel without at least altering it in some way to make it unique. Chances are high that whoever will be watching the reel will recognize the library samples.

Overall
Be yourself. Be bold. Elevate the content beyond the frame. A good reel matches picture to sound in a believable way. A really good reel is evocative and raises the video content to a place it wasn't before. My favorite sound designer, Michael Caisley, illustrates this well in the video below.

The common direction would be to simply slow down the audio of the balloon impacts (which is fun and shows some sfx chops!) but Michael elevates the reel by adding whimsical urban sounds to the suspense of the balloon hanging in mid air. It's as if the entire city block is caught in the pregnant moment, and we are then allowed a glimpse into a much more rich environment that is populated with an entire world beyond the frame. Furthermore, the gushing waves that crash left and right as the balloon explodes are completely unrealistic, yet they alone evoke the sense of being completely submerged, the sense of boundless water. His sonic choices are buoyant, fresh and whimsical.
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So Zach, did they get the job? :D
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Chris Hite

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Looking to trade a Linndrum LM2 and a Waldorf Pulse for a DSI Tempest. I'm trying to avoid ebay/reverb.com. Anyone interested?
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Very interesting article about Rovio's (Angry Birds) idea on piracy, and how they view their fanbase. Go Rovio and Gabe Newell! At least we have some people in the world who get it.

http://www.guardian.co.uk/technology/appsblog/2012/jan/30/angry-birds-music-midem
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Corporatocracy! If you don't like competition and want to refrain from innovating or changing your business model to match modern shifts, just give lots of money to Capitol Hill, get laws passed and get the guns on your side. That's a win! I wonder what Stealth Mode will look like for some publishers trying to do new things: eventually they must decloak as visibility is sort of, you know, their main thang.
Shauna Myers originally shared:
 
Why was MegaUpload really shut down?

In December of 2011, just weeks before the takedown, Digital Music News reported on something new that the creators of #Megaupload were about to unroll. Something that would rock the music industry to its core. (http://goo.gl/A7wUZ)

I present to you... MegaBox. MegaBox was going to be an alternative music store that was entirely cloud-based and offered artists a better money-making opportunity than they would get with any record label.

"UMG knows that we are going to compete with them via our own music venture called Megabox.com, a site that will soon allow artists to sell their creations directly to consumers while allowing artists to keep 90 percent of earnings," MegaUpload founder Kim 'Dotcom' Schmitz told Torrentfreak

Not only did they plan on allowing artists to keep 90% of their earnings on songs that they sold, they wanted to pay them for songs they let users download for free.

"We have a solution called the Megakey that will allow artists to earn income from users who download music for free," Dotcom outlined. "Yes that's right, we will pay artists even for free downloads. The Megakey business model has been tested with over a million users and it works."
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Chris Hite

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I like Paiste Gongs very much!
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Chris Hite

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LoL creator Riot Games talking about why we need to stop PIPA and SOPA!

http://na.leagueoflegends.com/board/showthread.php?t=1696462
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