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Jacob Wood
1,426 followers
1,426 followers
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Hey, Google.

Would you kindly stop nagging me to install Chrome any time I visit one of your websites?

Microsoft Edge is a legitimately good browser. And it actually works with #ZoomText, so that's two points for it.
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I added +Troy Truchon's Fudge-based podcast to the RPGGeek.com database.

Hopefully that'll attract a few more sets of ears.

https://www.rpggeek.com/rpgpodcast/48785/plus-or-minus-fudge-rpg-podcast

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As promised, here's a link to my 200 Word RPG Challenge Entry:
https://200wordrpg.github.io/2018/rpg/2018/05/23/PuppyPosse.html
Puppy Posse
Puppy Posse
200wordrpg.github.io
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I just submitted an entry to the 200-word RPG challenge. It's based on a simple Fudge Dice mechanic designed for young children, which I posted here to G+ a few weeks ago.

It's still awaiting approval, so I'll post a link when it's up. In the mean time, you can view the other entries here:

https://200wordrpg.github.io/2018submission
200 Word RPG Challenge
200 Word RPG Challenge
200wordrpg.github.io
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Everyone loves a good board game. Everyone.
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I'm kicking around ideas for an RPG system that can be played by 4-year-olds. Even simple systems like the Pip System and Hero Kids tend to start at slightly higher age ranges.

I came up with a super simple dice mechanic for a mostly narrative style of play. It doesn't rely on character sheets and tracking powers or anything. Instead, it's mostly just a way to introduce very young players to rolling and interpreting dice.

The mechanic uses 2dF, or 2 Fudge dice. Here's how it works:

Basic Dice Mechanic
Roll 2dF
Outcomes
++ Something really great happens
+0 Something good happens
00 No significant outcome
-0 Something bad happens
-- Something really bad happens
+- Something good happens, but something bad also happens

For example. Let's say you're chasing someone and need to jump over an open manhole cover. You'd roll 2dF, and the narrative might change as follows:

++: You easily jump over the hole and make extra movement toward your target.
+0: Yu jump over the manhole cover.
00: You have to go around the manhole cover.
0-: Whoops! You fall down the hole. On your next turn, you have to spend your round climbing back up.
--: You fall in the hole and hurt yourself.
+-: You jump over the hole, but you land flat on your face. You take a scratch, but you don't lose much ground.

It's pretty basic, but that's the idea. What are your thoughts?
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I saw Die Hard: the Musical Parody at the Funhouse Lounge in Portland on Friday. It's every bit as awesome as it sounds.
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I watched National Lampoon's Christmas Vacation last night. Best Christmas movie ever.

Thinking of +Josh Wood. It's pretty much a tradition in our family.
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I did an interview with Dave Silva about Metahumans Rising a week or so ago. He's really dedicated to accessible and inclusive game design, which is awesome.

Now we're int alks about having me do the layout for the game so I can do a fully accesible PDF. The thing is, we need the game to fully fund on Kickstarter to make that happen.

So let's make it happen.

https://www.kickstarter.com/projects/housedok/metahumans-rising-rpg-redux
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