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Matthias Worch
516 followers -
Professional game developer with amateur opinions. Star Wars 1313, Dead Space 2. Now Design Director at 2K Games.
Professional game developer with amateur opinions. Star Wars 1313, Dead Space 2. Now Design Director at 2K Games.

516 followers
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Matthias's posts

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At long last, I have recorded another Level Retrospective for my work on Sin! 

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I'm doing my talk on choice in game design at the Dolby Theater next Wednesday. Join us! We'll have food & drinks afterwards. 

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I published the slides + speaker notes for my GDC lecture: The session was called Decisions That Matter - Meaningful Choice In Game And Level Design. I take an in-depth look at when a decision is meaningful (because there is a surprising amount of ambiguity surrounding that concept), tie my reasoning into the biology and psychology of why decisions matter in life (and why we play games as a result), and then analyze Doom 2 combat to show how we use the findings to create something that I've called Systemic Agency, which leads to interesting low-level gameplay. Download clocks in at a little bit under 60mb with 225 slides. Feedback is very welcome!

I'm deleting my Google+ account soon. I never use it, and I'm kinda pissed at all the stuff (like "personal results" doing a web search") that Google is silently tying to it.

I need to hire a personal assistant to organize my G+ circles.
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