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Michael Bacon
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https://housesarepeople.netlify.com/
https://housesarepeople.netlify.com/

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Each of these conditions should be important to modeling issues of survival in harsh environments, but mechanics for them are usually much more complicated than I would ever enjoy as a player or as a referee.

Making conditions simply occupy inventory slots is a meaningful, appropriate mechanic, and you could really just stop there, but I added a bit more for some conditions.

Fatigue, Soaked, Cold, Overheated, Starvation, Famishment, and Thirst use 1 Inventory slot each.

More in the link.

https://buildingsarepeople.blogspot.com/2018/12/conditions.html
Conditions
Conditions
buildingsarepeople.blogspot.com

Post has attachment
Each of these conditions should be important to modeling issues of survival in harsh environments, but mechanics for them are usually much more complicated than I would ever enjoy as a player or as a referee.

Making conditions simply occupy inventory slots is a meaningful, appropriate mechanic, and you could really just stop there, but I added a bit more for some conditions.

Fatigue, Soaked, Cold, Overheated, Starvation, Famishment, and Thirst use 1 Inventory slot each.

More in the link.

https://buildingsarepeople.blogspot.com/2018/12/conditions.html
Conditions
Conditions
buildingsarepeople.blogspot.com

Post has attachment
Each of these conditions should be important to modeling issues of survival in harsh environments, but mechanics for them are usually much more complicated than I would ever enjoy as a player or as a referee.

Making conditions simply occupy inventory slots is a meaningful, appropriate mechanic, and you could really just stop there, but I added a bit more for some conditions.

Fatigue, Soaked, Cold, Overheated, Starvation, Famishment, and Thirst use 1 Inventory slot each.

More in the link.

https://buildingsarepeople.blogspot.com/2018/12/conditions.html
Conditions
Conditions
buildingsarepeople.blogspot.com

Post has attachment
Each of these conditions should be important to modeling issues of survival in harsh environments, but mechanics for them are usually much more complicated than I would ever enjoy as a player or as a referee.

Making conditions simply occupy inventory slots is a meaningful, appropriate mechanic, and you could really just stop there, but I added a bit more for some conditions.

Fatigue, Soaked, Cold, Overheated, Starvation, Famishment, and Thirst use 1 Inventory slot each.

More in the link.

https://buildingsarepeople.blogspot.com/2018/12/conditions.html
Conditions
Conditions
buildingsarepeople.blogspot.com

Post has attachment
Each of these conditions should be important to modeling issues of survival in harsh environments, but mechanics for them are usually much more complicated than I would ever enjoy as a player or as a referee.

Making conditions simply occupy inventory slots is a meaningful, appropriate mechanic, and you could really just stop there, but I added a bit more for some conditions.

Fatigue, Soaked, Cold, Overheated, Starvation, Famishment, and Thirst use 1 Inventory slot each.

More in the link.

https://buildingsarepeople.blogspot.com/2018/12/conditions.html
Conditions
Conditions
buildingsarepeople.blogspot.com

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