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Eliane Alhadeff
1,740 followers -
Editor, Serious Game Market & Serious Games Experts
Editor, Serious Game Market & Serious Games Experts

1,740 followers
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#SeriousGames The Serious Games Showcase & Challenge (SGS&C) is excited to announce the 23 finalists in the business, government, and student categories for 2018! The team was so impressed with all of the submissions and really enjoyed learning and playing the games during the downselect earlier this month.

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#SeriousGames The Serious Games Showcase & Challenge (SGS&C) is excited to announce the 23 finalists in the business, government, and student categories for 2018! The team was so impressed with all of the submissions and really enjoyed learning and playing the games during the downselect earlier this month.
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#SeriousGames Following the ambitious VR-based employee training strategy disclosed last year, Walmart announced late September its roll-out plan for every US branch of its stores, totaling 4,700 locations.

In 2017, Walmart introduced VR to the world of employee training by using the technology to upgrade training at Walmart Academies nationwide, as a way to easily and efficiently prepare their managers and department heads for the challenges of retail by placing them in stressful scenarios; most notably, a nightmare-inducing Black Friday simulator.

With the huge success of that program and after one year utilizing VR tech, the company is now providing Oculus Go virtual reality headsets to all stores in the U.S. to bring the same level of training to more than 1 million Walmart associates.

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#SeriousGames  Following the ambitious VR-based employee training strategy disclosed last year, Walmart announced late September its roll-out plan for every US branch of its stores, totaling 4,700 locations.

In 2017, Walmart introduced VR to the world of employee training by using the technology to upgrade training at Walmart Academies nationwide, as a way to easily and efficiently prepare their managers and department heads for the challenges of retail by placing them in stressful scenarios; most notably, a nightmare-inducing Black Friday simulator.

With the huge success of that program and after one year utilizing VR tech, the company is now providing Oculus Go virtual reality headsets to all stores in the U.S. to bring the same level of training to more than 1 million Walmart associates.
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#SeriousGames The use of Serious Games in healthcare is fast-growing in a number of different fronts such as Serious Games for cognitive rehabilitation and physical therapy ; Serious Games for health promotion and education; Serious Games for educating and training healthcare professionals; Serious Games for patient distraction and pain relief.

At the same time, augmented reality (AR) and virtual reality (VR) are gradually finding their way into healthcare practice where they have already proven to be effective in treating a range of conditions and improving patients' health and well-being.

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#SeriousGames  The use of Serious Games in healthcare is fast-growing in a number of different fronts such as Serious Games for cognitive rehabilitation and physical therapy ; Serious Games for health promotion and education; Serious Games for educating and training healthcare professionals; Serious Games for patient distraction and pain relief (source: Norwegian Centre for E-Health Research Fact-sheet-2016-11-Serious-Games-in-Healthcare.pdf).

At the same time, augmented reality (AR) and virtual reality (VR) are gradually finding their way into healthcare practice where they have already proven to be effective in treating a range of conditions and improving patients' health and well-being.
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#SeriousGames Last month, Play Beyond the Game ­- the first grand exhibition featuring Serious Games in China - was unveiled at the CAFA Art Museum in Beijing. Officially opened on September 8, 2018, it was jointly organized by the Central Academy of Fine Arts (CAFA) Urban Design College, the Central Academy of Fine Arts (CAFA) Art Museum and the China’s Culture and Entertainment Industry Association (CCEA) Game Branch. The exhibition remained on view through October 7.

Play Beyond the Game aimed to explore the combination of games with other fields such as art, education and medicine, the functional value and cultural significance of games as well as the development direction of digital entertainment education in China.

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#SeriousGames  Last month, Play Beyond the Game ¬- the first grand exhibition featuring Serious Games in China - was unveiled at the CAFA Art Museum in Beijing. Officially opened on September 8, 2018, it was jointly organized by the Central Academy of Fine Arts (CAFA) Urban Design College, the Central Academy of Fine Arts (CAFA) Art Museum and the China’s Culture and Entertainment Industry Association (CCEA) Game Branch. The exhibition remained on view through October 7.

Play Beyond the Game aimed to explore the combination of games with other fields such as art, education and medicine, the functional value and cultural significance of games as well as the development direction of digital entertainment education in China.
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#SeriousGames iCivics yesterday announced the launch of NewsFeed Defenders, an online news literacy game created in partnership with Annenberg Public Policy Center, the folks who bring us FactCheck.org.

The Serious Game was developed by Filament Games, who has a longstanding partnership with iCivics and their mission to make civics education accessible for all.

Created for secondary school students through adults, the game puts players in charge of the news aggregation site Newsably. Their mission: to protect the integrity of the site while also attracting new readers, and meet the challenge to level up from guest user to site curator. The game gives players a look behind the headlines by teaching them how to spot so-called fake news, or viral deception; how to know when advertising is posing as news; how to identify bias in stories based on word choices and how the story is framed; how to apply journalistic standards, verifying information and images; and how to become a more astute reader of online news.

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#SeriousGames iCivics yesterday announced the launch of NewsFeed Defenders, an online news literacy game created in partnership with Annenberg Public Policy Center, the folks who bring us FactCheck.org. The Serious Game was developed by Filament Games, who has a longstanding partnership with iCivics and their mission to make civics education accessible for all. Created for secondary school students through adults, the game puts players in charge of the news aggregation site Newsably. Their mission: to protect the integrity of the site while also attracting new readers, and meet the challenge to level up from guest user to site curator. The game gives players a look behind the headlines by teaching them how to spot so-called fake news, or viral deception; how to know when advertising is posing as news; how to identify bias in stories based on word choices and how the story is framed; how to apply journalistic standards, verifying information and images; and how to become a more astute reader of online news.
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