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Andrew Sandifer
Works at The Village Blacksmith
Lives in Houma, LA
485 followers|490,833 views
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Andrew Sandifer

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Just finished streaming some #IslandSurvival  development. Here's a screenshot of the game so far:
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Looking good man. I didn't catch the last bit of the stream
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Andrew Sandifer

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Going live with the 2nd half of today's #BitBrawlers #GameDev stream in 5 minutes. Making a minigame like Sports! http://www.twitch.tv/2dheroes 
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Andrew Sandifer

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Our in-game tile editor now has auto-tiling, which significantly cuts down the tedium of map design #GameDev #Unity3D 
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ooh, fancy
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Andrew Sandifer

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Got platforming physics running and my camera following properly. Animations are next! #ScreenshotSaturday #GameDev
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He's lying, he really uses Cobol. 
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Andrew Sandifer

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Here it is, our most recent free web game, Cat Meat on Addicting Games! http://www.addictinggames.com/action-games/cat-meat-game.jsp

This game was developed over the course of 2 years (one day out of every 6 months or so. Much abandonment issues!)
Collect jewels, avoid obstacles and stay true to your feline self!
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Cat Meat is yummy meat.
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I've been twittering but forgetting to post here lately. Here's my latest thingamadoo. Thinking of trying out the mobile market. What's a good number/size of levels to have in a $0.99 USD game without microtransactions?

(This screenshot is not indicative of level size)
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Thanks for the feedback, Joe.

I've decided on having 3 survival arena fights, 3 boss fights (2 mini, 1 final), and 5 levels before each, putting us at 30 platforming levels and 6 combat levels total.
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Andrew Sandifer

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I really need to remember to post things here. Sorry guys :(
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Honestly Matt Thomson, that tradeoff in a survival game could actually be balanced, though I'd just change it to "tasks will take longer", and make it as vague as possible =P
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Andrew Sandifer

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I'll be appearing on a Twitch stream starting in 10 minutes! Tune in 
http://www.twitch.tv/legendaryneurotoxin
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Our in-game editor now lets you spawn new maps, resize them, and swap between them for editing! #GameDev #Unity3D 
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We were using Ogmo until we got fed up with it. Now we're rolling our own.
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Andrew Sandifer

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#ScreenshotSaturday  GIF action! My gift to you.
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UPDATE: Doodled in some enemies and more treasureloots. I think I'll make the skeleton an unlockable character as well.
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Your style is so nice man, love it!
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Andrew Sandifer

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僕は日本語にSkypeで話すを探しています。
ユーザネームは「andrewcsandifer」。私に追加ください。

日本語が上手ではありません。ごめんなさい。

Be my friend!
(picture unrelated)
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People
Have him in circles
485 people
Gary Aspinall's profile photo
Kenneth Olivo's profile photo
Keaton Johnstone's profile photo
Justin Osterholt's profile photo
Yameng Liu's profile photo
Fadwa Jerbi's profile photo
Randall Tinfow's profile photo
kazumi hayashida's profile photo
Bolutife Ogunsola's profile photo
Work
Occupation
Independant Game Developer
Employment
  • The Village Blacksmith
    Hammer Bro, 2010 - present
  • Epic Shadow Entertainment
    Founder/CEO, 2006 - 2010
Basic Information
Gender
Male
Birthday
May 15
Relationship
Single
Story
Tagline
Indie Game Developer, Japan Enthusiast : ゲームデベロッパー、日本が好きだ!
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Houma, LA
Previously
Montegut, LA - Omaha, NE - Burlington, VT - Greenville, IL - Highland, IL - Keyesport, IL - Granite City, IL - Centralia, IL - Mulberry Grove, IL
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