People just don't seem to grasp that the mobile industry does not equal GAMING INDUSTRY. I appreciate the intentions of this article, but by no means does it make sense. I've played more than enough games on my phone that didn't require buying coins. (Buying DLC doesn't count as something that's destroying the industry. No different than an expansion pack since the late 80's, except cheaper).
When you make an app for the phone, you sacrifice the audience dedication from consoles and PC. That said, people that make games for the money need the largest spectrum of people that would play their game. That means, accessibility and time they would have to play the game.
In the end, not one extended duration game that cost normal price have I beaten or do I feel like beating. By normal price, I mean 8.99+. Its on the phone, get over it, not many people will see the game through on the phone and thats the problem. Extended play premium phone games have less completion rate than traditional true to mobile games.
Even on the Free-To-Play apps that have IAP's. At least those I can play without spending money, then when I deem fit that i'm done with it, I can just delete it without the empty part in my heart wondering how its suppose to end.
Its this type of ignorance that destroys any sort of financial progression in the gaming industry. Lets also bitch about kickstarter about how its helping projects get made, but not all games are getting made. ITS DESTROYING THE INDUSTRY.
Lackluster ignorant comment.