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Antti Lusila
105 followers -
Shaper, maker, modeller, gamer.
Shaper, maker, modeller, gamer.

105 followers
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Another blog post! I'm on fire! Almost like I'd be on vacation and kids had been on summer cottage with grandparents :D I finally finished(?) my new Monster manual -style miniatures container. Quite happy about it!
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Haven't written anything to my blog for a loooong time... Finally was able to put together something! Mainly praise about great Heroic Maps (having -60% off right now)!
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Yesterday I wanted to practice a bit dice rolling + adding a modifier to the roll with my 4&7yo's, but we ended up creating simple characters and playing a random encounter (disrupted camping at the night), and the kids were ecstatic after making three big orcs run away in pain.

I was wary about how to introduce violence, but I guess imaginative fights are quite natural to them :D I think making enemies running away be a good way to defeat them, although I want to mostly pit non-living opponents against the kids and keep fighting mostly as a minor part.

I started using a simple improvised PbtA variant, where abilities are 0-2 and you roll D6 (for easier math), 4 or 4-5 being partial success range (not sure yet which). This just feels so natural, letting me to keep in the role of a storyteller and allowing the kids do all the action. When playing the next time, we'll create some special abilities for the characters together and I'll start to establish the setting more closely.

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I got my Wardlings :) I hope to be able to run for my 7 & 4 year olds soon. Not sure yet what; I've got Hero kids, will get Tiny Dungeons hatchling edition at some point, I'm tempted to run Astraterra and on the other hand I'd like to put up a simple pbta game for the kids.

The minis series has clerics, which feels like a bit harder concept. And morally also the thief. Any insight to these? A champion of good or channeling power of the sun, and thief would work best if the heroes would live in an evil society, but that might not be very good idea otherwise. Perhaps changing it to "Adventurer" would work best.

Will you get or already have Wardlings or other kids minis, what are you planning to do with them? I'm a bit concerned that the wave 2 looks even cooler than the first :D
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I enjoyed The Last Jedi quite a lot. Trying not to spoil anything, I'll just say it was a great mix of action, twists and humor, but IMO in the middle the movie stalled a bit. It's a pity to have huge expectations about the movie as it affects the experience. Going definitely to see it again soon in a less hyped mode.
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I just backed this kickstarter (with 12h left). While I have little interest in the actual system (except maybe Hatchling edition to game with children), I have a hunch that the monster & treasure cards and micro settings might be something that could have some use with DW. Maybe something else too, especially as I'm trying to adapt a bit more simplistic approach to DW / Fantasy PbtA. As a bonus, you get also Tiny Frontiers that has scifi mini-settings.

I've been looking for several map tiles for classic situations in games, but have found very little of these, especially good-looking ones. Many of these come from my wish to run a Middle-earth game one day. Wink wink, a hint for map-tile makers ;)

First, almost all rivers are so small a character could jump over one – which I find quite boring. How do you create an interesting fight while retreating to the other on a ford? And there's very little fords, too – while jumping from rock to rock might be interesting once, I think going waist deep is usually a better option for river crossing. Having default width of 6-8 squares and extendable by 1 or 2 4-square wide pieces would be optimal. Rapids on such rivers and foresty cliffs along river are a very common trope, and such drivers could be easily extended by smaller separate tiles (tree trunks in water, quay, entrace into cave/underground, small island(s)/rocks, rafts/canoe/small boats), maybe even waterfall and build stone/wood dock and a bridge would make quite an extensive for any river scenes. I guess there isn't any now, but if I see one well-made one, I'd be a first one to buy such!

Second thing is cliffs. Paizo has a Perilous Paths, but I guess I don't need a full set of similar tiles (I'm trying to limit excess stuff...). What paizo didn't get right is chance for variation; You don't generally need very many regular cliff-sides, but there's a lot of room for variation; Forest above, river below, snow-covered, narrow path vs. level ground on the top...

What I've also looked for is high places in other genres. A fight on a top of a building or landing pad (or pathway to it) in Coruscant would make a very cool scene!

I've googled quite a lot but I haven't been really satisfied with any I've found.

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8 more months...
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In Tracon Hitpoint, listening to interesting topics!
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If running a game in an existing world eg. Faerun, how would you handle Last breath? Is it Kelemvor that comes for you, god/demon lord/whatever you worship, or angel/servant of a former one?

I've had thoughts of changing Last Breath, but I think there's much fun to be missed by that. Perhaps an addition to it could work better; a dying character sincerely promising/swearing something could give +1 to +3 bonus to roll; GM decides the bonus depending on how big the wov is. Partial success means death/the deity gives it a twist or extra challenge, meaning GM already has an idea to build on. Even failure could give the character some extra time if he wovs to accomplish a specific goal, after which another Last Breath could be made, perhaps even with a bonus, depending how satisfied the reaper is. Thoughts?
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