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Learning Games Network
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Learning Games Network

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6 indispensable tips from our intern Jordan Pailthorpe on making the best of game jams.

Full story: http://lgam.es/17jJPBu

#gamedev   #gamejam   #gbl  
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In case you missed it! Our new website beta is live, as well as our mini-course in partnership with HP Catalyst Academy for educators on using game design for learning.

Let us know what you think.
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We took home Game of the Year at last night's +Games for Change Awards, for our ethical reasoning game Quandary. We're honored to have been in the company of such amazing games. Thank you to all our supporters and partners!

#g4c13   #gamesforchange   #seriousgames   #gbl  
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+Lorraine Hopping Egan  Thank you! Quandary's not done just quite yet — we're rolling out a second phase that'll let kids develop their own characters. 
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Are you hip with the times and up to date with Playful Learning? We're now on Facebook (http://www.facebook.com/playfullearn) and Twitter (http://www.twitter.com/playfullearn).

Follow along for a first look at our free online portal of games for teaching and the nationwide events we'll be organizing!

#playfullearning   #gbl   #gblchat  
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About two weeks left until Games+Learning+Society Conference! There are less than 20 spots left for the Playful Learning Summit — educators, be sure to register!

http://www.regonline.com/Register/Checkin.aspx?EventID=1205740

#gbl   #gblchat   #playfullearning  
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LGN's Executive Director Alex Chisholm writes about our journey bringing the Game Design Tool Kit to the +HP Catalyst Academy. http://lgam.es/1acCj9O

#gamedesign   #gbl   #gblchat   #edtech  
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Learning Games Network

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Our 2013 summer interns are rockstars. Together, they make a formidable team of scholars, gamers, researchers, producers, writers, designers, artists, coders, and inventors. 

Meet the people we'll all be working for one day: http://lgam.es/lgninterns2013
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We're working on a new project to teach digital literacy, social interaction, and a number of learning objectives from the core curriculum. Teachers, can you take 5 minutes to help us understand your needs? http://lgam.es/11IIHFQ

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We're passing these Playful Learning cards around the Games+Learning+Society Conference. 

What's your idea for using a game to teach? If you're here, please share for a chance to win a prize at the end of the week! If you're following from afar, you can sign up for our open beta at http://www.playfullearning.com/.

#playfullearning   #gbl   #gblchat  
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Canada's largest daily newspaper covers the use of Minecraft in the classroom, featuring Playful Learning advisory board member Joel Levin! http://lgam.es/11ywwGr

#minecraft   #minecraftedu   #gbl   #gblchat   #playfullearning   
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you should check out my post about Minecraft and watch a video about Skydoseminecraft the funniest Minecraft player ever
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“I want to use games to engage students in my classroom, but I don’t know where to start.” From our friends at Institute of Play, game-based learning resources for educators: http://lgam.es/12ZFr86

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"I'm no longer giving 40-minute lectures four times a day and wondering which class got the raw deal, or collecting and grading exams only to discover too late that they weren't getting it."

We're seeing digital trends reshape the teacher's role in the classroom. How do you feel about this shift?

Full story: http://lgam.es/12VXvyL
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Have them in circles
145 people
Doug Holton's profile photo
Nikos Papachristou's profile photo
Mohammad moudud's profile photo
Pop the Pig's profile photo
I Love This School Tour's profile photo
Colleges and Universities's profile photo
아라조이언's profile photo
The EdReach Network's profile photo
Ai Boon Tan's profile photo
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+1 (617) 494-4946, +1 (608) 265-8739
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222 Third Street, Suite 0300 Cambridge, MA 02142
1401 University Avenue Madison, WI 53715
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We grow playful learning.
Introduction
Learning Games Network, spun out from research labs at MIT and the University of Wisconsin-Madison, is a non-profit learning game studio dedicated to closing the gap between research and practice.

We make games, as well as the assessment models, collaborative tools, and organized events to support their educational use.