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Congratulations to recent grad Ed Dearien who just accepted a production internship at +Santa Monica Studio (+PlayStation)! Having completed a summer internship last year at +Sony's San Diego location, this confirms the distinct value he brings to the company. 
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If you'll be attending GDC, join us for our annual GDC reception! Wednesday, March 1st from 6-8pm at Jillian's Metreon Center. RSVP by February 22nd. more info: https://sites.smu.edu/guildhall/gdcreceptioninvite2017.html
You're invited! Please join us for the 2017 SMU Guildhall GDC Reception. Wednesday, March 1, 2017 6-8pm. Jillians at Metreon 175 4th Street, San Francisco, CA 94103. Divider. Please RSVP by February 22nd. For more information, contact Adam Radford at (972) 473-3564 or aradford@smu.edu.
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Congratulations to recent (Cohort 24) graduate Kevin Kim on accepting a job as a Level Designer at Rooster Teeth. Well done Kevin!
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We're very excited to announce our participation in the Penny Arcade Expo in San Antonio, TX January 27-29. We'll be in booth #10249, come see us!
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Welcome back Guildhall students. We hope this is your best semester yet...and to Cohort 25, it's your last one! Graduation is just around the corner. :)
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Here are 60 bold predictions from Forbes about the video game industry for 2017. Do you agree? Disagree? http://www.forbes.com/sites/erikkain/2016/12/31/60-video-game-predictions-for-2017/#6601353012e2
Here are sixty bold predictions for video games in the year of our lord 2017.
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We love this! Exciting nod for our alumni working for Rockstar Games who worked on Red Dead Redemption 2.
http://www.gamespot.com/articles/hideo-kojima-reveals-his-most-anticipated-2017-gam/1100-6446468/
The Metal Gear Solid creator reveals which game he's looking forward to the most next year.
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New student blog: What I Learned Working as a Game Designer to Become a Better Producer, by C25 Producer Max Krembs

"The Relationship between Game Designer and Producer is Vital... Because the producer and the game designer are two sides of the same coin, and because they have to work so closely with one another, the two must be in lock step with one another. If the two don’t understand and trust each other, the team won’t feel like it has unified leadership, which gives rise to a number of other problems that can trickle down through the rest of the team."
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Congratulations to alumna Joowon Kim (Joowonna Dance) on this very important work that she's doing to help children cope with cancer treatments via VR. Amazing! http://bit.ly/2iBix7p
The game screen is dark and creepy, just as a journey through the inner workings of a body would be with all those weird veins and organs floating around. Which is why two women, one from Texas, one from Belgium, joined forces to come up with an inventive way to let children with cancer visualize the fight going on inside them. Korean-born and now living in Houston, Kim is co-founder of a unique start-up called OnComfort that offers virtual rea...
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On Day 1 of Team Game Production 2 class, student Max Krembs taught a JIRA (Atlassian) boot camp to Cohort 26 to impart tools and techniques that the students will use to build their upcoming Capture The Flag game in Unreal Engine 4.
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It's snowing at The Guildhall today! First time we've seen snow in over 2 years. #wewillrebuild
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Our photos from Cohort 24's Exhibition and Graduation are in. What a fun and celebratory night we had. Congratulations again to all grads!
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214-768-9950
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#2 Graduate Program for Video Game Development in the US.
Introduction
SMU Guildhall is a premier graduate video game education program located in Plano, Texas. We are the #2 Graduate School for Video Game Design and the first in the world to offer a Master of Interactive Technology degree. We also offer a Professional Certificate, and are the only program with specializations in all four cornerstones of video game development: Art Creation, Level Design, Programming, and Production.