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Pin Buns
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bloom - submission post


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bloom - submission post


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bloom - skin and hair~
so i had no problems importing from dDo into marmoset toolbag 3. I worked on the skin shader a great deal today, as well as the hair and eyes, though I'd like to continue tweaking the hair. From these screenshots I see I need to move the lower eyelashes dow...

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bloom - texturing part 2
thought i would upload another preview now that i have the bulk of the objects textured. this is previewed in dDo, the next challenge is going to matching it properly to marmoset viewer + figuring out the skin and hair. when that is sorted out i'll go back ...

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Bloom - dDO texturing
i thought i'd just share some of the progress i've worked on today with the texturing in dDo. Using material IDs, normal maps and AO. cavity maps were generated from the AO maps thanks to dDo being clever! i think i'd like to tone down the latex on the long...

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Bloom - Normals & AO bakes
Finished baking normal maps and AO maps.

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Bloom - Retopology
normal map + uv preview I finished the retopology and the UV's. I'm just currently moving shells into the 1-1 space rather than using separate UV sets as I'm not entirely confident with what programs support them. i decided i'll be using dDo for texturing a...

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Bloom - Guns + Holsters
Made the gun by going from high poly box modelling to the low poly by optimizing. It was a learning experience for sure! I wish I knew how to use 3ds Max too now. Also finished the holsters, and consequently the rest of the high poly so I'm moving onto the ...

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Bloom - Detailing Part 2
The detailing work I have done today! I tried to make the patterns flattering. It was done by just drawing a mask onto the outfit and then extruding it out, z-remeshing and then reprojecting details so that it wouldn't be jagged. In my head I wanted it to h...

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Bloom - Detailing Part 1
I wanted to share some of the detailing work i've been doing today! Mainly: Skin, the padded/lined underlayer she wears and gloves/armband thing. i'm going to leave the hair as it is because it's only being used here for reference for when I make hair cards.
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