Various types of dirt were recorded with many sound design applications in mind. Sand, gravel, topsoil, pebbles and crushed rock were thrown on to many types of surfaces such as grass, leaves, snow, wood, concrete, metal and stone. The sounds were captured with a close-up microphone along with a distant microphone in most cases. The session location determined whether multiple microphones were used so some tracks were recorded with a XY stereo pair or a single mono microphone.
One of the more crazy sessions involved throwing screened sand onto the metal roof of my barn and recording the exterior and interior. Other sessions required tossing sand onto a wood deck, dumping large amounts of gravel down a hillside with a tractor, throwing sand onto a bed of dry leaves and dropping chunks of clay on the ground. One of the most fascinating sounds recorded was the sound of sand flying by the microphone and swishing onto the ground. These sounds are soft and subtle but make perfect sweeteners for explosions and other debris spraying effects.
What would a dirt sound library be without the sounds of a shovel and a coffin. Yep, they’re in there.
As a child I played in the dirt. As a teenager I worked in the dirt. My Grandfather was a farmer in the dirt and my family owned a trucking company that hauled dirt. So, it seems fitting the I would record the sound of dirt. Don’t you think? Enjoy! -Frank
Please Note: This Soundcloud audio file is downloadable at 24-Bit 96kHz. The Recordist's standard single user license applies to this free sound effect.
Included are very close up cuts and crazy doppler bys along with a wide assortment of logging ambient sounds recorded fairly close and very far. Some of the logger ambience tracks have multiple chainsaws running at the same time and distant tree falls. The doppler bys were created by yours truly swinging the chainsaw very close to a MKH-8040ST microphone set while revving the crap out it. The saw became heavier the more I swung it and bar oil flew all over the place but I endured and got it done. If you need that crazy “zombie saw slasher” whoosh… It’s here. For the not so faint of heart video game sound designer who needs steady idles and high rpm engines loops for their project… they’re here in all their gut tearing glory.
You can experience the “enchanted land of chainsaws” without every having to set foot in the forest or hanging on to a noisy, dusty and dirty chainsaw. Rev Rev Rev! -Frank
I had six buckets of these rocks with many different sizes inside. I started with the larger rocks and as they became smaller I would toss them together from the buckets. As they became even smaller chunks I then recorded the debris lightly falling from a secret device I built so I could get longer debris sprays without hearing the sound of them leaving the device. More on that someday... I don't want to give away all my secrets.
The sound file here has some of the takes in sequence as they became more and more just small rocks and sand debris. The complete session will be available in a new collection slated for release later this year. Enjoy! -Frank
- TheRecordist.comSound Designer, 1989 - presentCreative Sound Design, LLC/The Recordist produce high quality professional HD sound effects for film, video, broadcast, video games and multimedia. The Recordist is the Ultimate in boutique sound effects.
- Starwave Corp., Gas Powered Games
Using his imagination, creativity, and technical expertise as well as his background in music and sound recording, Frank has recently been the sound designer for Supreme Commander, Demigod, The Dungeon Siege Series, Neverwinter Nights and Metroid Prime Series.
- Lawrence Academy