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Avram Grumer
Attended Kinneret Day School
Lived in New York City, NY
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Avram Grumer

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Just made some custom reference cards for Fate Accelerated. These are 4x6 inches, designed to go in Hammerdog Games's mini GM screen. 
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Avram Grumer

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Seems plausible to me.
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When choosing a polearm, roll + nerdy. On 10+, pick 3 of the following; on 7–9, pick 1: 
• Bill 
• Fauchard 
• Fork 
• Glaive 
• Guisarme 
• Voulge 
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Avram Grumer

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Presented for your consideration —  pair of Chessex 8-sided dice. 

On the left, a die I received several years ago as part of a Chessex “Pound o’ Dice”; I think it’s a Fire die in their Speckled range. It’s spent most of the intervening time sitting in a bag, or a jar. 

On the right, a die I bought as part of a set at the Compleat Strategist a few weeks ago. It’s part of the Gemini range, Orange-Yellow w/black. 

I know that Chessex dice are finished by slopping paint on them, then tumbling them in a rock tumbler to wear the paint away, leaving it just in the molded grooves of the numbers and pips. This also wears down the edges and corners of the dice. (Lou Zocchi of Gamescience has a video where he talks about how his sharp-cornered dice roll truer because they’re not randomly tumbled.) 

But look at these two dice. Isn’t the new die, on the right, visibly rounder than the one on the left? It’s not just the d8 — all of the set look rounder, though it’s harder to tell for sure with the others. Pretty dramatic here, though. Weird, huh? 
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If I don't focus my eyes, I definitely agree with you. If I do focus my eyes, I see that I can't tell if you're right, but the solid color of the new die makes it look rounder, whether it is or not.
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Have him in circles
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Avram Grumer

Settings, Worlds, Rules  - 
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Scott Acker's profile photoRyan M. Danks's profile photoRyan Macklin's profile photo
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Gee, thanks, +Ryan Macklin. :)

Heartwarming to hear from someone as esteemed as yourself. 
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Avram Grumer

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Question: Do characters always get an active defense roll against create an advantage actions?

Imagine I’m making a sword-fighter for a swashbuckling FAE game, and I’ve decided my character’s peak approach is Cautious. So I give her a stunt that lets her cautiously defend at +2 if she forgoes her attack to study her opponent’s sword-fighting technique, and then she spends the first couple of rounds of each fight making create an advantage rolls to create aspects to indicate that she’s figured out that her opponent leads with his left arm, or is weak on the right, or has clearly not studied his Agrippa, and then when she’s got a few free invokes piled up, cashes ’em in with an attack.

The thing I’m wondering is: What’s the opposition for the create an advantage roll? If the opponent is aware of the attempt, and trying to conceal his style, that’s obviously a Sneaky or Cautious roll. But what if the opponent isn’t aware of the attempt? My inclination would be to say it’s a passive difficulty based on the obscurity of the information — easy if he’s got a common fighting style, very difficult if he’s studied under some obscure fencing master who lives on a remote mountaintop. But then I looked at the rules.

Fate Core says (pg 136, Create an Advantage) “Opposition might be active or passive, depending on the circumstances. If your target is another character, their roll always counts as a defend action.” And (pg 142, Defend) “Whenever someone attacks you in a conflict or tries to create an advantage on you, you always get a chance to defend.” That implies that the opponent should always get an active defense roll.

But Fate Accelerated specifies (pg 17) that you only get your defense roll when “you’re actively trying to stop someone”, and that you need to justify the defense roll in the fiction (“if you can explain why you can”). That supports my interpretation that an opponent unaware of the attempt wouldn’t get a defense roll.

Is this a case where the answer is actually different for the two games? Maybe FAE makes it harder to defend to balance out the flexibility in using approaches instead of skills?
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Fair point
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Avram Grumer

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DRAW SOMETHING AWESOME ON GRAPH PAPER DAY
4/4/2013 - April 4, 2013 

Just about everyone used to draw something awesome on graph paper - and maybe you still do! Dungeon maps, secret headquarter plans, cutaways, robot diagrams, robot soldiers made of perfect squares, who knows? 

On April 4, 2013, let’s recapture the magic of graph paper, let’s DRAW SOMETHING AWESOME ON GRAPH PAPER! 

How to participate: Draw something awesome on graph paper! Make a treasure map, build an inventory page for your favorite role-playing game, draw comparative heights of assorted marsupials, the sky’s the limit!

Then, you can either send your awesome thing you’ve drawn on graph paper to 4x4x2013@gmail.com OR tag it on Tumblr as “4x4x2013”. I’ll repost all of the entries on the Tumblr blog on the big day!

Be sure to come back in ONE MONTH to see all the submissions, and don’t forget to spread the word! 
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Avram Grumer

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What exactly is a “megadungeon”? A really big dungeon, obviously, but how big does a dungeon need to get to be mega-? 

Or is this a retronym, describing what we just used to call plain-old dungeons back in the day, to distinguish them from modern 1-pagers and 5-roomers? 
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I'm guessing you could write about it for gygaxmagazine.com. Launch party on the 26th!
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Have him in circles
705 people
David Zink's profile photo
Education
  • Kinneret Day School
    1972 - 1980
  • Bronx High School of Science
    1980 - 1984
  • Rochester Institute of Technology
    1984 - 1987
  • School of Visual Arts
    1987 - 1992
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