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Avram Grumer
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Dissecting you with my mind
Dissecting you with my mind

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Played a few games at the Think Coffee monthly boardgames gathering.

1. Skull (https://boardgamegeek.com/boardgame/92415/skull) I’ve played this before. It’s a great little bluffing game with gorgeous artwork. I didn’t win, but I didn’t get eliminated either. I forgot to take a photo of the board.

2. Dale of Merchants (https://boardgamegeek.com/boardgame/176165/dale-merchants) My first time playing this. A cute little deck-builder. I’d like to try it with more people; this was just a two-player game. My opponent lucked into a really strong opening move and I was never quite able to catch up. Forgot to take photos of this, too.

3. Circle the Wagons (https://boardgamegeek.com/boardgame/213266/circle-wagons) Again, my first time. This is a great little two-player wallet game. I squeaked out a victory with a 1-point margin.

4. That Snow Moon (https://boardgamegeek.com/boardgame/213268/snow-moon) This is a fun little asymmetrical dexterity game (the main mechanic is card-tossing or -dropping), but as the Liberation player I was at a serious disadvantage due to the slick table surface. I recommend playing on felt, or unvarnished wood. Vinyl might work too.
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4/14/18
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Today at Berg’n I played an in-development game, Fire Tower, by Runaway Parade (http://runawayparade.com/firetower.html). Kickstarter coming in April.

The game has the players as forest fire lookouts, seeking to burn down each others’ fire towers, just like in real life. The real attention-grabber in the game is the fancy fire markers, which are irregular chunks of orange plastic. I had fun, even though my tower was the first to burn.
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3/28/18
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Yesterday I got my Kickstarted copy of Sunset Over Water. I nearly threw out the expansion, a little package of cards at the bottom of a box of foam peanuts. Haven’t had a chance to play it yet.
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3/28/18
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Finally got to play Century: Spice Road today. I liked it a lot. About halfway through the game I figured out how my engine could work, and launched into buying small, cheap victory cards hoping to catch my opponents short. It almost worked! I wound up with 61 points, and one other player had 63, with fewer victory cards, but more valuable ones.
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2/25/18
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A few days ago everything on Google+ suddenly started serving me the mobile device interface on my desktop, and everything looks ridiculously huge. I’m using the Chrome web browser on a Macintosh computer. (I also have a couple of Android devices; it looks fine there.) Any idea how to fix? I checked it out in the Safari browser, and it looks fine there, but I don’t want to have to switch browsers just because of this one problem.

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From now on, all Star Wars RPGs need to have a porg-slapping skill.
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SWN Revised Beta RC1, pg 287 (The True AI Class)

Does it say anywhere here what size Fray Die a True AI gets in a Heroic campaign?

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My kickstarted copy of Food Truck Champion just arrived today! Here are some photos. I forgot to take a shot of the expansion pack before I opened it, but there’s one of the opened packet and the components. That little wooden knife came in the expansion pack, in a tiny zip-locked plastic bag, but it’s not listed as a component, and I have no idea what it’s for.
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11/7/17
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I went to the monthly NerdNYC Boardgame Night for the first time in a while. I played two new-to-me games: Pocket Mars and Campy Creatures.

Pocket Mars was a game I ordered a few weeks ago, and this was the first chance I’d had to play it. We played a three-person game, and, I dunno. It felt kinda flat. Not once did anyone use the play-from-someone-else’s-prep-area move, which seems like a waste of a game mechanic. I kept getting power, but only once had to spend any, because having to spend power to do something is determined by what cards you happen to draw, rather than some foreseeable mechanic.

Campy Creatures is a lightweight bluffing game with really great card art. There was some nice tension in the play, and I made a couple of gambles that really paid off, which always feels great.
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10/21/17
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Was looking over the Revised beta (ver1.04), and I saw this in the Heroic Characters rules (pg 274): “Heroic PCs do not get the usual number of foci at first level.” What does this mean? Do heroic 1st-level PCs not get foci at all, or do they get some number other than the usual?

The regular (non-heroic) rules (if I’m reading them right) are that 1st-level PCs get one focus, plus Warriors and Experts get an extra focus (or two extra foci for a combined Partial Warrior/Partial Expert). The heroic rules do say that “a Heroic Warrior has the same hit point bonus and extra combat focus of an ordinary Warrior,” so I’m guessing that heroic PCs start out with no focus, but Warriors and Experts still get their extra(s).
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