Mark is a game industry technology executive. He has worked in technology, strategic and business leadership positions at Sony, Nintendo, Google, THQ, and Ubisoft. His work was instrumental in the development of major platforms such as the Nintendo64, GameBoy Advance, GameCube, PS2, PSP, and PS3. He led the strategic team determining Google's game strategy and platform. Mark helmed technology at THQ across 10 studios including MMO, console, social, and casual development. He is also the creator of a successful series of game technology books, Game Programming Gems.