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Michael Friscia
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19 followers
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Gamepedia
Development has been moving quickly. I've reached a point where I will be providing less updates through this blog and will begin to migrate to the use of a Wiki being setup at Gamepedia.com. The plan is to use the new wiki for game documentation.
Gamepedia
Gamepedia
monkjames.blogspot.com

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Departures
I've actually been playing around with this so much I don't know why I haven't posted an image. So here it is: There's a lot more going on than it might seem, The map on the right shows, within the yellow ring, the stellar systems that are accessible from t...
Departures
Departures
monkjames.blogspot.com

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catching up
Ok, it's been quite a while since I've posted. The latest development have mostly been with travel. I plan to post screen shots of this in the next few days, but basically intergalactic travel via public transportation is now up and running. Planets maintai...
catching up
catching up
monkjames.blogspot.com

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Recent Development
Since posting my note about my break I have spent a lot of time working on planet creation. The main galaxy has about 10,000 planets. Of that, 160 are in a habitable zone and will be open for ground exploration. Over time, more planets will be added that al...
Recent Development
Recent Development
monkjames.blogspot.com

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Another break
I'm taking a break, the programming is going very well as I continue working through creation of raw materials and creating a galaxy based on them. But the things that I would write about at this time would give away secrets of the game. My plans are to con...
Another break
Another break
monkjames.blogspot.com

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Raw Materials
I've been spending a significant amount of time on the crafting aspects of the game, specifically raw materials. As I've talked a little in the past, crafting will play a significant role in the game and also offer a level of complexity I have not yet seen ...
Raw Materials
Raw Materials
monkjames.blogspot.com

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Economics, crafting and trade
When I set out to build this game, trade was the most significant goal for gameplay. But what is trade? The main game which inspired trade is Taipan! In this context trade was simple yet elegant, you could trade general goods, arms, silk and opium. The obvi...
Economics, crafting and trade
Economics, crafting and trade
monkjames.blogspot.com

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catching up
It's been a while since the last post mostly because the time I have to spend on the game is better spent programming than writing things here. At least until I get stumped on something and need to do something different. Which is where I am at now.   So wh...
catching up
catching up
monkjames.blogspot.com

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Creating Solar Systems
One challenge faced in making the game is the creation of solar systems. If the idea was for the game to have a dozen static stars, then you can craft each solar system and put effort into how things are structured. But in a game with hundreds of thousands ...
Creating Solar Systems
Creating Solar Systems
monkjames.blogspot.com
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