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Jason Sams
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I guess we are doing something right when the press compares aspects of our Spy DNA to Deus Ex.

For those that speak French, page 42
https://twitter.com/Canardpcredac/status/859330342678917120

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We made it though Greenlight !!!

I'll finally be bringing a game to market after too many years talking about it.

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http://steamcommunity.com/sharedfiles/filedetails/?id=876434355

We just pushed the button for the Greenlight campaign. Now we both need a stiff drink. Turns out making games is a lot of work.


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Dear Epic,

If you are going to call yourself a game engine company you need to actually support signing the .exe so users can, say, distribute the resulting game.

When you close and lock thread about why windows's signing tool reports your binary as invalid it really makes people not want to use your product.

Least helpful support thread in a while:
https://answers.unrealengine.com/questions/467938/signtool-error-signedcodesign-returned-error-0x800.html



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The first media preview of Spy DNA is live

https://www.youtube.com/watch?v=7_mzKdebgbE&feature=youtu.be

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Putting the final touches on the demo. Mission complete screen.
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I created a video showing some game-play on our AI testing map. We bought the map from the unreal market and I just plunked down some NPCs and character start points to test how the AI and some game-play elements would work.

https://www.youtube.com/watch?v=GU33rhNHJ1E

We really are aiming for a slower, turn-based feel while preserving the concurrent nature of realistic combat. I played though somewhat recklessly trying to not make the video too long.

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While testing the demo I decided to take a quick screen shot. I also need to take some video to show the new event viewer.

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Getting a demo read for testers. This means fixing a lot of those little bugs that I had been putting off.

Spend way to much time testing all the different equipment in the game. 
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