61 plus ones
Shared publicly•View activity
View 11 previous comments
- It shouldn't enlarge the Bitmap using createScaledBitmap(). It's a waste of memory. Instead it should just draw the bitmap scaled using Canvas.scale(). There are other possible optimizations (there seems to be an extra, unnecessary bitmap for instance.)Jun 23, 2013
- And scaling should be done on the AsyncTask too.Jun 23, 2013
- Thanks for the tips, they're really useful.Jun 23, 2013
- Nice! I should test on a Nexus 10 where this will be done by the GPU :)Jun 23, 2013
- Jul 14, 2013
- RenderScript now available through support library.
https://plus.google.com/u/0/113680924389579925739/posts/9L4tUDtZFVuSep 17, 2013
Add a comment...