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Game Mechanic Explorer: concrete examples for various game mechanics, algorithms, and effects. http://enva.to/PpLDDE
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Mattias Panfalk's profile photo

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How to Use Sound to Make 3D Geometry in Unity
http://enva.to/1peaHOF
A visual representation of the volume levels of a sound can serve as the basis for an entire game, like the level generation in Audiosurf. In this tutorial, you'll learn three ways to create sound visualizations in Unity.
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GDG Bangalore's profile photoDavid Lusby's profile photo

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Write Once, Publish Everywhere With HaxePunk: Cross-Platform Tips

http://gamedevelopment.tutsplus.com/articles/write-once-publish-everywhere-with-haxepunk-cross-platform-tips--gamedev-14899

Welcome to the second part of this tutorial series on making cross-platform games with HaxePunk. When we left off, we had finished creating a simple drag-racing game that can be compiled for many different platforms. In this second part, I'll give some tips to make your games work well on multiple types of devices. We'll talk about screen sizes and resolutions, input types, interface layouts, and tips for app store submissions.
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Great article about narrative and story in games: http://enva.to/1dRqSfz
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Surviving GDC: Tips for Game Conference Success
http://enva.to/1foO4wZ
My first GDC experience, in 2010, was terrifying. I had just started my studio the month before, and, as excited as I was to see all the amazing games and meet the incredible teams, I was also very intimidated and overwhelmed. I felt small, and was anxious whenever I tried to initiate a conversation or meet a new person at the conference. What do people talk about? How do I join a conversation? Who should I talk to?

After a few years of conference-going, I've learned a few tricks that were useful at GDC '14 last week. Hopefully, you'll find some of them helpful for your first few game conferences, as well!
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Guide to designing Metroidvania games: http://enva.to/1mtTfRE
BEFORE WE GET STARTED Metroidvania: A style of game (2D or 3D) which often features exploration based gameplay where a player controlled character gains new abilities that allow them to progress. These games are often ac...
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On June 7, join us in Chicago for our first "Envato Live" pop-up coworking space! http://enva.to/Qpe6u3
Do you like making things? Join us at a pop-up Envato coworking space in Chicago on the 7th of June. It's a full day event with a focus on creativity and skill sharing, and tickets are limited! | Tags: News
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How to Fund Your Indie Game
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They say indie game developers must wear many hats. Well, if your studio is in need of a cash infusion, it's high-time you don another fedora: that of the pro-fundraiser. But before you start calling up your long lost relatives or sell your Blu-ray collection on eBay, it's imperative that you first asset your development budget. And that will require a bit of guesswork. 

Here are a few helpful tips to ease the process.
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How to Code Doors and Locks 
http://enva.to/1pEHlnv
In games made of connected rooms like The Legend of Zelda, the more recent The Binding of Isaac, or any type of Roguelike or even Metroidvania-like, doors play an essential part in the navigation and progress of the player.

Doors allow the player to travel from one room or level to another, and so have an important place in the navigation and the connection of the different rooms one to another, and in defining the map as an open world or a dungeon floor. They may also act as temporary roadblocks that the player will need to unlock through a specific mechanic (such as obtaining a key, or activating a switch).

In this tutorial, I'll demonstrate several lock mechanics, and propose ways to implement them in your games.
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Create an Asteroids-Like Screen Wrapping Effect With Unity
http://enva.to/1djkIoi
Screen wrapping, as seen in Asteroids, Pac-Man, Star Control, and VVVVVV, is a gameplay effect that can add an interesting twist to your games. The edges of the screen connect to their opposing edges, so an object leaving one side will reappear on the other. Here, I'll show you how to achieve this effect in Unity.
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Tuts+ Game Development is a blog and community for game developers, with tutorials, tips, and articles about level layout, game design, coding, and working in the industry.