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Write Once, Publish Everywhere With HaxePunk: Cross-Platform Tips

http://gamedevelopment.tutsplus.com/articles/write-once-publish-everywhere-with-haxepunk-cross-platform-tips--gamedev-14899

Welcome to the second part of this tutorial series on making cross-platform games with HaxePunk. When we left off, we had finished creating a simple drag-racing game that can be compiled for many different platforms. In this second part, I'll give some tips to make your games work well on multiple types of devices. We'll talk about screen sizes and resolutions, input types, interface layouts, and tips for app store submissions.
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Great article about narrative and story in games: http://enva.to/1dRqSfz
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Surviving GDC: Tips for Game Conference Success
http://enva.to/1foO4wZ
My first GDC experience, in 2010, was terrifying. I had just started my studio the month before, and, as excited as I was to see all the amazing games and meet the incredible teams, I was also very intimidated and overwhelmed. I felt small, and was anxious whenever I tried to initiate a conversation or meet a new person at the conference. What do people talk about? How do I join a conversation? Who should I talk to?

After a few years of conference-going, I've learned a few tricks that were useful at GDC '14 last week. Hopefully, you'll find some of them helpful for your first few game conferences, as well!
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Sony's own VR headset for PS4 announced:
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Oculus Rift's new devkit announced:
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Game Audio Simplified
http://enva.to/1r2VVZn
The Web Audio API is a powerful ally for anyone creating JavaScript games, but with that power comes complexity. Web Audio is a modular system; audio nodes can be connected together to form complex graphs to handle everything from the playback of a single sound through to a fully featured music sequencing application. This is impressive, to say the least.

However, when it comes to programming games most developers want a basic API that simply loads and plays sounds, and provides options for changing the volume, pitch, and pan (stereo position) of those sounds. This tutorial provides an elegant solution by wrapping the Web Audio API in a fast, lightweight Sound class that handles everything for you.
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How to Fund Your Indie Game
http://enva.to/1jgT62O
They say indie game developers must wear many hats. Well, if your studio is in need of a cash infusion, it's high-time you don another fedora: that of the pro-fundraiser. But before you start calling up your long lost relatives or sell your Blu-ray collection on eBay, it's imperative that you first asset your development budget. And that will require a bit of guesswork. 

Here are a few helpful tips to ease the process.
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How to Code Doors and Locks 
http://enva.to/1pEHlnv
In games made of connected rooms like The Legend of Zelda, the more recent The Binding of Isaac, or any type of Roguelike or even Metroidvania-like, doors play an essential part in the navigation and progress of the player.

Doors allow the player to travel from one room or level to another, and so have an important place in the navigation and the connection of the different rooms one to another, and in defining the map as an open world or a dungeon floor. They may also act as temporary roadblocks that the player will need to unlock through a specific mechanic (such as obtaining a key, or activating a switch).

In this tutorial, I'll demonstrate several lock mechanics, and propose ways to implement them in your games.
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Create an Asteroids-Like Screen Wrapping Effect With Unity
http://enva.to/1djkIoi
Screen wrapping, as seen in Asteroids, Pac-Man, Star Control, and VVVVVV, is a gameplay effect that can add an interesting twist to your games. The edges of the screen connect to their opposing edges, so an object leaving one side will reappear on the other. Here, I'll show you how to achieve this effect in Unity.
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6 Simple Things You Can Do to Improve Your Screenshots
http://enva.to/1r2WgLE
A good screenshot can really sell your game. In this tutorial, I'm going to describe several simple tricks that will improve the quality of your screenshots. These tips are generic enough to be applied to most games, whether 2D or 3D. I'll talk about tools that help you to choose better view position and angle, user interface considerations, ways of improving screenshot colors, cropping issues, and more.
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Tuts+ Game Development is a blog and community for game developers, with tutorials, tips, and articles about level layout, game design, coding, and working in the industry.