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A Beginner's Guide to Coding Graphics Shaders
Shader programming can come off as enigmatic black magic, and is often misunderstood. There are many code samples out there that demonstrate incredible effects, but offer little explanation. This guide aims to bridge that gap, using ShaderToy, a free tool you can use in your browser. | Difficulty: Intermediate; Length: Medium; Tags: Shaders, GLSL, ShaderToy, GPU, Game Graphics
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4 Simple Techniques for Optimizing Your Game's Audio: a new, free 30 minute screencast tutorial by Jordan Reed.

Links and demos here: https://gamedevelopment.tutsplus.com/tutorials/4-simple-techniques-for-optimizing-your-games-audio--cms-23658
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Making good artificial intelligence for computer opponents is difficult, but it's often difficult for the wrong reasons. What makes an AI fun, and should we be prepared to accept AI that doesn't play well? | Tags: artificial intelligence, Game Design, Difficulty, Multiplayer
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Sortingh.at: an interactive guide for getting started with gamedev, no matter your skills or experience.
<><><>The easiest way to get your game out there if you have a downloadable file (like a .exe or a .dmg) is Itch.io. Itch.io is doubly cool too because if you choose to sell your game, ...
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Create a Hockey Game AI Using Steering Behaviors: Game Mechanics
http://gamedevelopment.tutsplus.com/tutorials/create-a-hockey-game-ai-using-steering-behaviors-game-mechanics--cms-23026 I've been looking forward to this one for a while! It's the latest part in Fernando Bevilacqua's series on using steering behaviors to power the AI for a hockey game. Here, instead of focusing on the AI, Fernando fleshes out the rest of the game. Check it out!
In this part of the series, we'll add the missing pieces required to turn the hockey prototype into an actual, playable game. These include a score, power-ups, and a core mechanic that involves freezing and shattering opponents. | Difficulty: Intermediate; Length: Medium; Tags: artificial intelligence, steering behaviors, Finite State Machine, Sports, Programming, AS3, Flash, Platform Agnostic, Algorithms, 2D Games, simulation, maths, Game Design...
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Jamie Cross, who has recorded some excellent tutorials for us in the past (see http://tutsplus.com/authors/jamie-cross) is raising funding for his new book on mobile game development with Gamesalad. Check out the Indiegogo campaign! http://ow.ly/ICkSz
I am a graphic designer and game development enthusiast. I teach several online classes about game design, including Introduction to Mobile Games Development at Udemy and Build Your Own Pong Video Game from Scratch with No Programming! at Skillshare. I'm active on the Gamesalad forums under the screen name jamie_c and run a blog about all things creative at www.jamie-cross.net.
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Lots of games lock players out, temporarily or permanently, through the design of their mechanics. In this article, Darran Jamieson looks at how games do this - and how to avoid doing this in your own games!
Interactivity is a fundamental aspect of game design. Without it, a game isn't a game: it's a TV show, or a book, or an instance of some other static medium. So why is it so often overlooked? | Tags: Game Design, Interaction Design, Game Mechanics, Multiplayer
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In today's post, Alexander King examines Roguelikes, and the key game design elements that define them.
Once a relatively obscure sub-genre that appealed to a hardcore fan base, roguelikes have been enjoying a recent renaissance. Let’s take a closer look at their central design elements, and see how different games are making use of the same underlying architecture. | Tags: Game Design, Roguelike, Game Mechanics, Procedural Content Generation, Permadeath
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Sonny Bone has updated last week's tutorial with a video walkthrough!

View the video here, or check out the demo, video, and written tutorial on Tuts+: http://gamedevelopment.tutsplus.com/tutorials/bringing-your-game-to-life-in-10-simple-steps--cms-23447
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Bringing Your Game to Life in 10 Simple Steps

Whether it's a simple game jam entry or a long-term passion project, your game needs to feel alive in the hands of players. In this tutorial, Sonny Bone shares ideas for bringing your game to life, and demonstrates what happens when you apply every one of those ideas to a simple game demo.
Whether it's a simple game jam entry or a long-term passion project, your game needs to feel alive in the hands of players. In this tutorial, I'll share ideas for bringing your game to life, and demonstrate what happens when you apply every one of those ideas to a simple game demo. | Difficulty: Intermediate; Length: Long; Tags: Game Design, Polish, UX Design, Game Art, Game Art Effects, Game Audio
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We used to see a lot of flight sims and rail shooters and games like Theme Park, but these days those types of games are rare, even though there's still a lot of untapped potential in those genres. When brainstorming your next indie game, consider experimenting with the once-popular genres in this list!
We used to see a lot of flight sims and rail shooters and games like Theme Park, but these days those types of games are rare, even though there's still a lot of untapped potential in those genres. When brainstorming your next indie game, consider experimenting with the once-popular genres in this list! | Tags: Game Design, Game Development, Game Mechanics, Genre, Inspiration
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9 Rare and Underused Game Genres Ready to Explore
http://gamedevelopment.tutsplus.com/articles/9-rare-and-underused-game-genres-ready-to-explore--cms-23171
In this article, we'll take a look at some genres that some successful games belong to, but that never caught on in a major way and have never been fully explored. We'll go through some examples of games in each genre, then look at some of the major game design elements that make it up, to see what makes it tick.
Why aren't there more games like Lemmings or Uplink, or more space roguelikes or parachuting games? Next time you're stuck for inspiration on what kind of game to make, try a genre from this list! | Tags: Game Design, Game Development, Game Mechanics, Genre
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Have them in circles
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Introduction
Tuts+ Game Development is a blog and community for game developers, with tutorials, tips, and articles about level layout, game design, coding, and working in the industry.