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Tuts+ Game Development
979 followers -
Teaching creative and technical skills to millions of people worldwide.
Teaching creative and technical skills to millions of people worldwide.

979 followers
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In case you missed it: Chris Skaggs explains how he designed a system for inputting text using just an Intel RealSense camera — gestures only, no keyboard, mouse, or touch screen.

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Mike Stout explains how to design levels in this great step-by-step guide!

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In case you missed it: An Introduction to Intel RealSense for Game Developers. Have you preordered a devkit?

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Here's Patrick Holleman's latest tutorial on designing levels with the "Super Mario World Method":
http://gamedevelopment.tutsplus.com/articles/the-super-mario-world-method-understanding-skill-themes--cms-25722
The video below is just a demo -- make sure you check out the full tutorial, which explains "skill themes"!

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A Quick Tip for those of you that use Three.js: it's a handy technique for post-processing and shader effects!

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A new standalone tutorial on shaders from Omar! In this one, he shows you how to code a smoke shader, and introduces the concept of rendering to a texture rather than directly to the screen.

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Happy New Year! Here's our best content from 2015:

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Here's the latest part in Daniel Branicki's series about adapting A* pathfinding to platformers. In this part, we add a "ledge grabbing" mechanic!

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How to Implement and Use a Message Queue in Your Game:
http://gamedevelopment.tutsplus.com/tutorials/how-to-implement-and-use-a-message-queue-in-your-game--cms-25407
- by Fernando Bevilacqua
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The next part in Patrick Holleman's Super Mario World Method series! Read the full tutorial here: http://gamedevelopment.tutsplus.com/articles/the-super-mario-world-method-using-evolutions-and-expansions--cms-25295
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