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Open Graph Stories: The Secret to Increasing Virality in Facebook Games

Matteo Sciuterri shares his experiences with this Facebook feature, which took his team's game's virality metric from 0.1 to 0.7!
Advertising your game on Facebook is expensive, and hard to scale. But if each player attracts new players to the game, you can acquire users for a much lower cost. In this article, I'll explain how using Facebook's Open Graph Stories made our game's virality shoot up immediately. | Tags: Marketing, Social Media, Business, Facebook Graph API, Open Graph Stories, User Acquisition
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Over the last few years, I've released a couple of indie games which have featured pixel art processed through a CRT simulation shader. I've been asked on occasion how this process works, whether it could be adapted to other software like emulators or popular game engines, why I prefer that ...
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In today's post, Alexander King examines Roguelikes, and the key game design elements that define them.
Once a relatively obscure sub-genre that appealed to a hardcore fan base, roguelikes have been enjoying a recent renaissance. Let’s take a closer look at their central design elements, and see how different games are making use of the same underlying architecture. | Tags: Game Design, Roguelike, Game Mechanics, Procedural Content Generation, Permadeath
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Sonny Bone has updated last week's tutorial with a video walkthrough!

View the video here, or check out the demo, video, and written tutorial on Tuts+: http://gamedevelopment.tutsplus.com/tutorials/bringing-your-game-to-life-in-10-simple-steps--cms-23447
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Bringing Your Game to Life in 10 Simple Steps

Whether it's a simple game jam entry or a long-term passion project, your game needs to feel alive in the hands of players. In this tutorial, Sonny Bone shares ideas for bringing your game to life, and demonstrates what happens when you apply every one of those ideas to a simple game demo.
Whether it's a simple game jam entry or a long-term passion project, your game needs to feel alive in the hands of players. In this tutorial, I'll share ideas for bringing your game to life, and demonstrate what happens when you apply every one of those ideas to a simple game demo. | Difficulty: Intermediate; Length: Long; Tags: Game Design, Polish, UX Design, Game Art, Game Art Effects, Game Audio
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We used to see a lot of flight sims and rail shooters and games like Theme Park, but these days those types of games are rare, even though there's still a lot of untapped potential in those genres. When brainstorming your next indie game, consider experimenting with the once-popular genres in this list!
We used to see a lot of flight sims and rail shooters and games like Theme Park, but these days those types of games are rare, even though there's still a lot of untapped potential in those genres. When brainstorming your next indie game, consider experimenting with the once-popular genres in this list! | Tags: Game Design, Game Development, Game Mechanics, Genre, Inspiration
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In this tutorial, Alex Sayenko explains how to write a great GDD (and avoid the common mistakes), and why you need one in the first place:
Every indie development team has asked themselves how best to manage the game development process. Many teams a GDD—but are these necessary? I believe so, and so in this article, I'll share my team's experience of creating and using a GDD, and help you avoid the common mistakes. | Tags: Project Management, Planning, Documentation, GDD, Teamwork
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A Beginner's Guide to Coding Graphics Shaders
Shader programming can come off as enigmatic black magic, and is often misunderstood. There are many code samples out there that demonstrate incredible effects, but offer little explanation. This guide aims to bridge that gap, using ShaderToy, a free tool you can use in your browser. | Difficulty: Intermediate; Length: Medium; Tags: Shaders, GLSL, ShaderToy, GPU, Game Graphics
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4 Simple Techniques for Optimizing Your Game's Audio: a new, free 30 minute screencast tutorial by Jordan Reed.

Links and demos here: https://gamedevelopment.tutsplus.com/tutorials/4-simple-techniques-for-optimizing-your-games-audio--cms-23658
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Making good artificial intelligence for computer opponents is difficult, but it's often difficult for the wrong reasons. What makes an AI fun, and should we be prepared to accept AI that doesn't play well? | Tags: artificial intelligence, Game Design, Difficulty, Multiplayer
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Sortingh.at: an interactive guide for getting started with gamedev, no matter your skills or experience.
<><><>The easiest way to get your game out there if you have a downloadable file (like a .exe or a .dmg) is Itch.io. Itch.io is doubly cool too because if you choose to sell your game, ...
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Create a Hockey Game AI Using Steering Behaviors: Game Mechanics
http://gamedevelopment.tutsplus.com/tutorials/create-a-hockey-game-ai-using-steering-behaviors-game-mechanics--cms-23026 I've been looking forward to this one for a while! It's the latest part in Fernando Bevilacqua's series on using steering behaviors to power the AI for a hockey game. Here, instead of focusing on the AI, Fernando fleshes out the rest of the game. Check it out!
In this part of the series, we'll add the missing pieces required to turn the hockey prototype into an actual, playable game. These include a score, power-ups, and a core mechanic that involves freezing and shattering opponents. | Difficulty: Intermediate; Length: Medium; Tags: artificial intelligence, steering behaviors, Finite State Machine, Sports, Programming, AS3, Flash, Platform Agnostic, Algorithms, 2D Games, simulation, maths, Game Design...
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Have them in circles
978 people
Claudia Doppioslash's profile photo
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Introduction
Tuts+ Game Development is a blog and community for game developers, with tutorials, tips, and articles about level layout, game design, coding, and working in the industry.