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SuckerFree Games
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Three friends in a single bedroom apartment forging a retro inspired independent videogame empire.
Three friends in a single bedroom apartment forging a retro inspired independent videogame empire.

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If we were to include a Princess Tomato tribute at some point in a game would anyone squee in nostalgia besides me (Danielle the Dorsey)? 
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Long time no post... Things have been pretty tumultuous and tenuous at team SuckerFree. We have gained and lost so many team members its hard to keep the tally card current. We appreciate the folks that have supported and rooted for us along the way. Things development wise have been slow but production is picking up again. So many conditions have change for and within the team but our love and respect for our supporters has not. We will be providing more in depth info on what has been going on to our Kickstarter backers via an update soon so keep them eyeballs peeled. Have a happy Saint Patricks Day and keep playing great games.

UPDATE:
Things have been bad and updates have been sparse, but we are in the process of securing a 2nd programmer! With their help we should have some serious updates a month from now, maybe even get our products out on Desura for the world to buy/pre-order. More news coming soon!

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I added a bug reporting feature to the Dungeons launcher today. It makes use of the C# WebRequest class to submit the bug report to a PHP script on my web server, which inserts everything into a database. I already have crash dump reporting built into the game client. This allows easy reporting of non-crash bugs. The launcher currently exits after you launch the game, but I'm thinking about changing that behavior so the player won't need to re-launch it to report issues.
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