Hey everyone. I was working on some general mechanics and just trying to learn new things with Unity and thought about the 'hyperspace' effect from Homeworld 2. How would you go about recreating this effect?
My only real theory I have at the moment is using normal mapping and a texture map to blend between invisible and visible as the 1/2 transparent plane moves over the objects location. Thoughts?
Here is a link to a youtube video that shows a pretty good example of it:Homeworld Hyperspace test