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Aubrey Hesselgren
Works at Preloaded
Attended UMIST
470 followers|142,160 views
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Aubrey Hesselgren

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It's super realistic! 

Aubrey Hesselgren

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A little back story… I used to work with Tommy on “Goo!”, and before that, at a company which shall not be named. “Goo!” was a game about controlling an amorphous blob, using it to surround other blobs. It was intended to be a kind of “real time Go”, abstracting Total War style battles into a ...
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No. It's not at ALL spunk proof.

Pity.
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Aubrey Hesselgren

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Just wanted to leave a nice message saying I'm enjoying your work, and hang in there through this rough patch. Came to it via my buddy Campster.

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Where the hell did gchat go?!
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Do you maybe mean the button on the top right of g+?
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I mostly have fun on the oculus rift. Not today.
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Loose floorboards. Generally under-maintained floors, except superficial surface 
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Aubrey Hesselgren

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I had been working on a very similar concept to this (infinitely recursive radials, check D@sher) but... you're doing it in a lovely way, so, hats off to you!

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Smoothest first person parkour footage I've ever seen. Genius Technique devised by +Scott Bass , who also did a bunch for the Brink Tour. They should get him on Mirror's Edge 2 or something.
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note DO not look for riftporn while at work.....
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Was interviewed about kinaesthetics yesterday. Got me all fired up. Wrote some stuff.
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Story
Tagline
Game Designer/Programmer
Introduction
Hello. I am the Game Designer, Ex-Parkour/free running person known as Aubrey Hesselgren.
Bragging rights
IGF Nominee, Designed/Prototyped Brink's SMART system
Education
  • UMIST
    Software Engineering, 2001 - 2004
  • Exeter School
  • The Oratory, Nr. Reading
  • St. Benedicts
Work
Occupation
Technical Game Designer
Employment
  • Preloaded
    GameDeveloper, 2011 - present
  • Splash Damage
    Technical Game Designer, 2008 - 2011
Basic Information
Gender
Male
Other names
Bezzy, HilariousCow, JunkerJames, PainBerry