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Mixamo

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CREDITS ONLY went live today on Mixamo, we only deal in mixamo credits now, but that means more bang for your buck! Any questions let us know!
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Erisvaldo Junior's profile photo
 
long time dont update xD
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Mixamo

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Have you heard of our Fantasy Character Modeling Contest? Giles Ruscoe has: http://www.polycount.com/forum/showpost.php?p=1624164&postcount=48
alright, i guess these will be my final renders, time to move on! Life's too short for rendering. Offline , dedicated polycounter, 1331 Posts, Join Date Dec 2010,. Reply With Quote. gilesruscoe. View ...
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Mixamo

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Rockin' new visualization tutorial for those looking to interactive demos for your clients
Unity is a great tool for visualization. Rather than having to look at static renderings of an environment, Unity allows you to interactively navigate the environment in real time. For a long time gam...
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E3 has been amazing but some really impressive work has come out of Square-Enix's R&D Lab on real-time rendering. This highly realistic video show not only how close we're getting to the holy grail of graphics but how good quality motion capture is bringing games closer as well. Enjoy.
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The Space Battle Winners have been Chosen!

Check out these three amazing entries. Vanguard took first place with two tough looking Void Pirates to follow. Amazing job everyone. Stay tuned for out post featuring all entries!
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Check out this Facecast done by our very own Allison. She takes viewers on a tour of the Autodesk Animation Store. So sit back and check out why you should be using #3dsMax for your next project.
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Tawfiq saeed mohammed Al-hedari's profile photo
 
ohoh funny
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Mixamo

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Mixamo is proud to announce the launch of a new, simplified transaction system starting on 8/1/2012. From now on, all motions and characters prices will be listed solely as credits. For example, 1 motion = 10 credits. To make this super simple, we've now made 1 credit = $1. 
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Studica now offers education discounts for Mixamo.com credits, as well as unlimited character animations from the Mixamo Unity Asset store.
Academic Software Discounts for Students, Teachers, Faculty, Schools, Institutions. Save up to 80% off on Adobe, Autodesk, Avid, Microsoft, Unity, Pixologic and many other brands.
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Auto-rigging is free for all characters under 10k triangles. We're so nice!
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Blendernews.org has interviewed us after our first prize winner turned out to be an amazing blender user! Check it out!
May 14, 2012 8:00 AM. by B.N. Reporter. Last Friday, May 11, 2012, Mixamo.Inc has nominated "Vanguard" a Blender-made game character as the winner of the "Space Battle Character Contest...
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The space battle contest was amazing, along with all the entries. Here is the collective list of all the entries applicable for any position. It's an amazing cast!
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Mixamo is an innovative online 3D character animation service for 3D professionals.

By leveraging cutting-edge research directly from Stanford University, stellar web engineers and a top notch in-house animation team, Mixamo aims to truly evolve and democratize character animation making it ten times faster, more cost effective and accessible.

Mixamo technology enables both new and seasoned 3D professionals in the video game, virtual world, 3D design/architecture, and virtual goods markets to create the highest-quality character motion possible in a matter of seconds using director level controls.

We are currently looking for a 3ds Max TD

The perfect candidate should have an expert knowledge of anatomy, character rigging in CAT and Biped and understand the needs of animators. Be able to be creative when faced with new and complex challenges. Be fluent in Maxscript, .Net, python, and anything related to 3ds Max coding. Be a master automator, "if it's worth doing once it's worth automating (writing a script for it)". Have at least 5 years experience working, coding and rigging in 3ds Max. Part programmer, part artist, and great communicator
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LaDawn Jentzsch's profile photo
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Vladimir Minkin's profile photo
daniel yatetengi's profile photo
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innovative 3D animation service for artists and game developers