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Muton Z.
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Muton Z.

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Session 24: "Closure" And so the companions were heading south toward the Sun Palace, pushing hard in a race against time as the Black Mist now filled the cavern entirely, constantly draining the life energy of whoever was st...
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Muton Z.

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Posted about my draft custom roll20 character sheet for GURPS yesterday and what do you know, I actually finished it, polished and all that! I'm very, very satisfied with the result and while I still have a couple ideas for t...
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Muton Z.

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Following a comment about the Dire Stirge creature that I've been using in my current D&D Next Campaign, here is an attempt at converting it to GURPS. I didn't really check any of the cost for this, since it makes no sense t...
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Muton Z.

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Ok, so that happened during our last Saturday session... As some might be aware, I've been running a D&D Next weekly Campaign for about 6 months now, using roll20 and only using the chat system, no voice whatsoever. Last Sat...
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Muton Z.

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I'm pretty comfy in my own GMing style and while I appreciate others do things differently (and don't mind even though I don't really understand it), I was having my morning coffee reading a couple threads over the WoTC forum...
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Muton Z.

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After much delay, I'm almost done setting up my GURPS over roll20 and getting ready to run my first scenario. The plot and whatnot for the one-shot are not a problem and irrelevant to roll20 in itself, so I won't go into that...
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Muton Z.

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As usual when I'm presented with a new toy that involves lots of weird code and tweaking around, I spent some more time last night improving the GURPS character sheet I submitted on roll20 (available as GURPS Style #2 in the ...
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Nice!
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Muton Z.

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I've been delving massively into the latest update from roll20 and after making my own variant of a Character Sheet for my campaign (D&D Next is somewhat easy to handle), I decided to give GURPS a go.... To be honest, I've b...
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Muton Z.

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Zombies, the walking dead, infected...Done and done. And yet, I still can't get enough of that stuff, despite the genre being flooded from all side for the past decade of so. How would I do this in an actual RPG campaign? W...
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Muton Z.

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+Peter V. Dell'Orto, on his very good GURPS blog Dungeon Fantastic, has been posting a couple of his own rules about Parrying and Blocking, especially regarding doing so against very powerful attacks. Posting all this in th...
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Muton Z.

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Below is the last 15-25 mins or so of the last session of the Sunday D&D Next campaign in which I've been playing for the past 6 months or so. This is a simple cut'n paste from our logs on roll20, without any edit but remov...
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Not for everyone but glad you enjoyed it :)

The scene called for it really and as said, it was almost perfect in pacing and flow, indeed back and forth non stop.

This happens quite often however, for dramatic scenes like this of course, but even when we're just exploring a cave, dungeon or something, using tons of emotes and little party banter very freely and often, even for completely mundane things, since it's not interrupting anything or anyone, have no technical issues whatsoever, no accent problems (we got 3 or 4 countries from all over the world I think in there), and the GM can keep at his own pace, as we ourselves (PCs) entertain each other non stop on top of it.

That said, some of us are more use to it now since we've  been at it weekly for the past 6-7 months and we type decently fast, focusing more on meaning than the proper spelling of words and whatnot (as can be seen in the log hehe).

A key thing I think when using chat is to structure your sentence blocks in what I call "breathes". Each emote and sentence should be long enough to explain what you want to, but short enough to mark the "breathes", which give others opportunities to rebound faster and keep a good pacing.
another thing, if you got hyper pro active players, it's a good way to allow them to CONSTANTLY interact, without holding the "speech baton" away from anyone.

Finally, I think some folks do it differently. Either GM uses voice while all players only use text, or another I've heard about it everyone can use voice for OCC stuff, but all IC stuff is 100% chat.
Can't know 'till you try though :)
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Muton Z.

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Current draft of PC character sheet over G+Drive that I'm working on from time to time

Still couple things I want to work on and maybe see about some point auto calculation system, but for now, it's mainly for the players to keep track of their PC, especially equipment and find information about them fast and clearly as we play, CP are easy enough to sort out manually.

Thought and comments appreciated, as long as it's constructive :)
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