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Svebor Midzic
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Last year's GenCon Artist Folio cover. Something is stirring up the zero level peasants again....
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+Michael Curtis on FB.

Class Option: Halflings and Fleeting Luck (Untested)

Some players have expressed concerns that Halflings get left in the dust at higher levels, outmatched by the other classes’ special abilities. I’m not entirely convinced, but let’s assume this is true. How to address this? This idea came to me this morning and is entirely untested and may break a game. I’m throwing it out there for people to play with.

Backers of DCC Lankhmar will soon have the PDFs of the rules in their hands and some have already played with the Fleeting Luck optional rule. As I expected, Fleeting Luck has begun to be adopted even in non-Lankhmar DCC games. I suspect we’ll see more of this once people have the PDFs to reference. This following optional idea presents a way the Halfling class might benefit from Fleeting Luck in a way the other classes can’t. It consists of two parts.

1) Halflings begin the game with a number of Fleeting Luck points equal to their level instead of just one point like other classes do.

2) Halflings always retain a portion of their current Fleeting Luck whenever circumstances would normally result in the whole party losing their accumulated temporary luck points. Every Halfling has a new class ability called (for playtesting purposes) “Pocketed Luck.” A Halfling has a Pocketed Luck score equal to half her level rounded up (Levels 1-2 have 1 Pocketed Luck, levels 3-4 have 2 Pocketed Luck, etc.). Whenever a natural one is rolled causing the party to lose all their Fleeting Luck, the Halfling retains Fleeting Luck equal to their current total or their Pocketed Luck, whichever is less.

For example, a 3rd level Halfling has accumulated 5 points of Fleeting Luck when a natural 1 is rolled. She discards 3 Fleeting Luck, retaining 2 as this is equal to her Pocketed Luck. In another example, a 5th level Halfling with 1 point of Fleeting Luck wouldn’t lose any on a natural one as he currently has temporary luck less than his Pocketed Luck of 3. He would not gain 2 more points of Fleeting Luck to bring it equal to his Pocketed Luck ability total, however. Halflings never gain Fleeting Luck when it would otherwise be lost due to die rolls.

Note this is just me thinking about Luck this morning and is not some harbinger of DCC 2nd edition. If it turns out to be useful and/or fun, it might get written up for a Gen Con Program or—he writes, comically—the second DCC Annual though to disseminate it as an optional rule.

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Mutant Attack.. For MCC RPG.
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News: DCC RPG is Reddit’s “Game of the Month” for July

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News: DCC RPG is Reddit’s “Game of the Month” for July

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More Briars artwork... Evil animated trees lugging large woodland mammals or whatever else they can catch ahold of...
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"Ruth Norman, hands down. The gilded leader of “Unarius,” a UFO cult founded with her husband Ernest in 1954, Ruth was not only a figurehead for “interdimensional understanding” but a master at putting together looks fit for an intergalactic space queen. So let’s throw on our tiara and refuel our rocket to explore some of her best looks…"

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Another drawing from Into the Briars. I imagine the wizard getting impatient with the hacking and chopping and just starts firing away at the thorn wall!
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