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Muhammad Mobeen Movania
To make a name in the field of 3D graphics programming and advance 3D graphics research and development
To make a name in the field of 3D graphics programming and advance 3D graphics research and development
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Glass effect in Three.js
I have been frequenting Philip Rideout's  blog. Recently, I had to implement the glass effect in three.js. I found out a nifty technique thanks to ofcourse Philip who details a pretty useful technique here . I managed to port it to three.js and then I added...

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Glass effect in Three.js
I have been frequenting Philip Rideout's  blog. Recently, I had to implement the glass effect in three.js. I found out a nifty technique thanks to ofcourse Philip who details a pretty useful technique here . I managed to port it to three.js and then I added...

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Preview of my article in Game Engine Gems 3
My article in Game Engine Gems 3 is about implementing deformables using Strain based Dynamics . Some excerpts from the Introduction  This chapter provides a simple and straightforward implementation of strain based dynamics for both surface (cloth) and mes...

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My chapter proposals for Game Engine Gems 3 have been accepted
Game Engine Gems is a gem style book series focusing on simple tricks that solve game engine and gaming related problems. This series is edited by Eric Lengyel. Recently there was a call for chapter proposals for its third edition. I submitted two proposals...

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My OpenGL 4.4 tutorial in an International Conference organized locally
I gave an invited tutorial at the 12th International Conference on Frontiers of Information Technology (FIT2014) held at the Serena Hotel Islamabad from 17th to 19th December 2014. I had setup a tutorial web page and source code repository especially for th...

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Resolving Visual Studio samples fail to load error when upgrading from CUDA v 5.5 to CUDA v 6.0
I recently upgraded my CUDA installation from v 5.5 to 6.0. I uninstalled the old v 5.5 and then installed the v 6.0. To my surprise, as soon as I tried to load the Visual Studio sample project solution files, they failed to load. An error dialog popup sayi...

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An awesome article seres on fluid simulation for games
This 17 parts article series by an EA Sports veteran provided by Intel is PRICELESS https://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/

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Video course review: Building Android Games with OpenGL ES
This blog post is about the review of the course Building Android Games with OpenGL ES. I have gone through Chapter 1 and here is my review for the course content so far. I will be updating this blog entry regularly so do visit regularly. Review: Chapter 1:...

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A new course on Building Android Games with OpenGL ES
Packt publishing has launched a new course Building Android Games with OpenGL ES I will be reviewing this course in a couple of days on my blog. Looks like an interesting course to me. Here is the Table of Contents from the course. Getting Started with Open...

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A concise list of references for game physics
Here is  a nice blog post that lists all important references for game physics. http://brm.io/game-physics-for-beginners/
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