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Jeep Barnett
Works at Valve Corporation
Attended DigiPen Institute of Technology
Lives in Bellevue, Washington
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Jeep Barnett

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The Gun Mettle Update is (Almost) Here! July 1, 2015 - TF2 Team. What's the point of having a cool gun if everyone else has one too? You know who has guns that are all alike? The army. And the army isn't fun at all. They barely trade and paint their weapons, they hardly ever give each other ...
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Jeep Barnett

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So few 2D Metroid-like games can do Metroid right (even from the Metroid series itself). Super Metroid and Metroid Zero Mission stand out as perfection. Of the ones from the indie scene only Cave Story stands out as unquestionably worth playing (Ori, Gaquamelee, etc. are fine, but I’m specifically talking about oppressive sci-fi alien worlds and big blaster cannons). I’d now add Axiom Verge to that short list great Metroid games.

The story is the weakest part, too confusing to follow and the occasional dialog scenes are too long. But everything else (art, music, bosses, weapons, platforming, secrets) are exceptionally well done!

Other than copying Super Metroid’s grappling hook and high jump, it comes up with an extensive set of unique weapons, gadgets, and movement abilities. Each one encourages new approaches to enemies and navigating the world. A minor flaw is that there’s actually too many weapon types. Some of the later weapons make your old ones feel obsolete or the tradeoff between them isn’t entirely clear.

One of the weirder abilities allows you to ‘corrupt’ enemies into an alternate behavior. This encourages experimenting with each enemy type to see how it’ll react. Sometimes this makes it weaker, sometimes it turns it into an ally, and sometimes it plays into environment puzzles. Really clever stuff!
Verging on greatness, Axiom Verge review. It seems like a foregone conclusion when looking at Axiom Verge that comparisons are going to be made to Metroid. It is, without doubt, simi...
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Jeep Barnett

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Wow, it's been 10 years since the first time I met Warren. Maybe it's finally time to tell this story.

I had been at Valve for several months and was excited to be at GDC, now on the employed side. No more sheepish handshakes and begging people to consider my resume.

So I go to the IGDA party. I'm totally psyched to be 'in the industry' and arrive at the start time. A little too early I guess because nobody is there except the bartender and 2 people chatting in a large outdoor courtyard. I make my way across the courtyard to say 'Hi' to the strangers, and as I approach I recognized 1 person as Warren Spector.

I think to myself, "Holy shit! I'm introducing myself to Warren Spector! I'm for reals in the game industry now!" He asks where I work and I say that I'm working at Valve, all proud of myself.

"Ha ha. No you don't."

"Umm... Yeah, I do." I point at the GDC badge dangling around my neck.

"Do you have a Valve business card or something?"

"No, I just started. I have my own business card if..."

"Okay, tell me what project you're working on at Valve."

"Well, it hasn't been announced yet. It's sort of a puzzle game..."

"Look, I've visited Valve a bunch lately and I've never seen you there." He goes back to chatting with his friend.

... "Okay... Bye... :( ???" I slink off and get a drink.

I didn't see him again till a year later when he was presenting a Junction Point Half-Life spin off and I was presenting Portal at the first (and only) Steam Developer Conference. We locked eyes for 15 seconds in a total Seinfeld type moment. And that's the second first time I felt like I was in the game industry.
"If Someone's Sneaking Up Behind Me With A Baseball Bat, I Want To Know About It"
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I can't understand how anyone that's gone through the Vive demo can fail to see the entertainment value of VR. 😳
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Great video!
In this video, we take a look at the interesting failures of Dark Souls 2.
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Really amazing work! Thanks for explaining this, Ben.
 
Thanks for all of the shares!  I'm really glad everyone liked the phonograph needle gif.  I show how I captured it in this video.
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Yep, pretty damn fun. It's frustrating that lots of the weapons look similar and have a high learning curve, but that ends up being part of the fun.
Duck Game made me swear at an empty room this morning. Not because one of the other ducks trapped me in a bubble and threw me off the edge of a level (although
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Jeep Barnett

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Infinifactory isn't quite the game it is meant to be just yet, still on Steam Early Access, but that hasn’t stopped our John Walker from really enjoying its
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http://youtu.be/pN8Kd3zR_mE

Just watched Don Hertzfeld's It's Such A Beautiful Day. Touching, funny, and an interesting take on brain degradation. Check it out on Netflix streaming.
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This looks like something that +Rachel Barnett would be down with. 
REI gets into the wearable sleeping bag business with their new vowel-hating product line, evrgrn. The versatile evergrn Crash Sack combines the full body warmth and comfort of a standard sleep sleeve with the full body access and unconstricted movement
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You're right. What I meant is that is totally her bag.
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1) It's pretty clear he hasn't tried roomscale VR. He's not really talking about VR, just an HMD while sat in front of a keyboard. I agree that an HMD sat at a keyboard is underwhelming.

2) VR is about way more than games and it's not supposed to be strictly better or a replacement. It has pros, cons, and possibilities entirely new/different from other mediums. I'd liken it more to a car: takes lots of space, money, and maintenance but gives you a super power. Eventually it will become a regular cost of doing business, but at the same time it will save money on arcitecture, travel, entertainment rooms, and more.

3) He's right that big companies will over-invest and lose their shirt. I really hope this doesn't lead to a short term crash, but either way VR will persist in the long run.

4) The Internet is a fad. http://blogs.mprnews.org/newscut/2012/02/the_internet_futurist_who_thou/

VR isn’t going to succeed. It doesn’t matter how many companies jump in, how technically competent their VR goggles might be, nor even if they can figure out a
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'kay.
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Have him in circles
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Work
Occupation
video game programmer
Employment
  • Valve Corporation
    video game programmer, 2005 - present
  • Valve
    video game programmer, 2005 - present
  • Sandlot Games
    video game programmer
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Bellevue, Washington
Previously
Payette, Idaho - Payette, Idaho - Burley, Idaho - Big Island, Virginia - Bedford, Virginia - Bozemand, Montana - Kent, Washington - Seatac, Washington - Redmond, Washington - Bellevue, Washington
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Introduction
People give me money to make video games. I'm pretty lucky.
Education
  • DigiPen Institute of Technology
    Realtime Interactive Simulation, 2001 - 2005
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Male
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Married
Jeep Barnett's +1's are the things they like, agree with, or want to recommend.
Review: Axiom Verge
www.destructoid.com

Verging on greatness, Axiom Verge review. It seems like a foregone conclusion when looking at Axiom Verge that comparisons are going to be m

SteamVR: The room-scale VR world that feels like an “IMAX in your house”
arstechnica.com

Just ask one dev. "Near-field manipulation of physics objects is f***ing amazing."

CORDIAL MINUET
cordialminuet.com

To make a husband faithful. Take the marrow from the left leg of a wolf, and with it fill a case of St. Lucia wood. Wrap the case with a pie

The Talos Principle Review | Rock, Paper, Shotgun
www.rockpapershotgun.com

Croteam's The Talos Principle has a combination of neatly designed puzzles and philosophical pondering. It tickled my brainbuds and got insi

GDC Vault - Advanced VR Rendering
www.gdcvault.com

You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC

GLaDOS and The Sniper: A Voice Acting Love Story
motherboard.vice.com

Meet Ellen McLain and John Patrick Lowrie, the grandparents of video game voice over acting.

BLA BLA - NFB/interactive - National Film Board of Canada
blabla.nfb.ca

BLA BLA, a film for computer by Vincent Morisset. Produced by the NFB. Developed by AATOAA. In this animated film meets picture book, you pa

Dead Streets – The Old City: Leviathan Released | Rock, Paper, Shotgun
www.rockpapershotgun.com

One gripe I often have with games dismissed as "walking simulators" (as opposed to those celebrated as such), I keep meaning to revive Alice

Amazon.com - Santa Toilet Seat Cover And Rug Set -
www.amazon.com

Amazon.com - Santa Toilet Seat Cover And Rug Set -

Underworld - Cowgirl (Alt Cowgirl C69 Mix from A1564) (single) (Smith Hy...
soundadvicemusic.net

Unless you've been living under a rock you will have heard that to celebrate the 20th anniversary of Dubnobasswithmyheadman, dance music leg

Half-Life: A Place in the West
www.aplaceinthewest.net

Click here for news regarding Chapter 2: A Very Modern Major-General! about. The world is shattered. A disastrous scientific experiment in t

Super Wolfenstein HD Relives Classic In Ridicul-O-Vision | Rock, Paper, ...
www.rockpapershotgun.com

The last time I tried to play the original Wolfenstein 3D was a few years back, on a netbook. It seemed like a good idea at the time. About

The Bestest Best Landscape Of 2014: Mountain | Rock, Paper, Shotgun
www.rockpapershotgun.com

Most PC games are about terrain, but Mountain was the only monadnock this year to cause the RPS chatroom to feel empathy, to mellow, and to

The Bestest Best Word Of 2014 – MGR: Revengeance | Rock, Paper, Shotgun
www.rockpapershotgun.com

Revengeance is a real word, you know. It's an obsolete, and a mite ostentatious, form of 'revenge'. But my, how ostentatious is Metal Gear R