I also loved "competing" with and to see who could get the least used symbols and/or fastest delivery.
I've tried getting my teenager into it but he has (sadly) become averse to gaming with challenges. I'm working on that.
The story is bat-shit insane, even more so than Bastion. It turns out to be a similar sort of apocalypse, but it feels like most of the collapsing is happening offscreen. I don’t really follow how all the character including your own fits into it. At the same time this makes the world feel very massive.
I miss the destructible and animating environments of Bastion, but these are incredibly beautiful. All the character an enemy design is wonderful. The music is amazingly good, but is much harder to describe than Bastion’s mix of Indian and Western.
It’s tough to live in the shadow of Bastion. This isn't my favorite game this year and didn't meet my very high expectations, but I still like almost everything about it and was left wanting more. It probably the most stylish turn-based combat games I've ever played. It’s pretty different from almost anything else I've ever played including Bastion, so it’s worth experiencing for that.
- Valve Corporationvideo game programmer, 2005 - present
- Valvevideo game programmer, 2005 - present
- Sandlot Gamesvideo game programmer
- DigiPen Institute of TechnologyRealtime Interactive Simulation, 2001 - 2005
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