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Freeplay Independent Games Festival
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Australia's longest-running and biggest independent games festival
Australia's longest-running and biggest independent games festival

53 followers
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Freeplay Independent Games Festival's posts

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In 2004, Katharine Neil and Marcus Westbury created what was then called “Free Play: The Next Wave Independent Game Developers Conference”. Ten festivals later, Katharine and Marcus will talk about what the world of games and festivals was like all those years ago, and what’s changed since.

Speakers: Katharine Neil (France), Marcus Westbury

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Curating for Diversity

Speakers: Celia Pearce (USA)

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From All Quiet on the Western Front to Catch-22, from Dr Strangelove to Saving Private Ryan, literary and cinema history is full of great war stories that speak powerfully about the ethics of war. Our games are also full of war, but where is the moral critique? Our panel discusses the whys and hows of giving meaningful ethical impact to war games.

Speakers: Dr. Malcolm Ryan (chair), Hugh Davies, Dr. Helen Berents, Dan McMahon, Rev. Nikki Coleman

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Today, more and more game developers are looking for a third path between the commercial studio and the informal community to find collaboration. So what is the collective, and what can its benefits be?

Speakers: Andrew Brophy (chair), Matthew Gatland (NZ), Maize Wallin, Amani Naseem, Chad Toprak

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How can videogames be a medium for telling Indigenous, Aboriginal, and First Nations stories around the globe? The creators of Never Alone join us to discuss.

Speakers: Rae Johnson (chair), Amy Fredeen (USA), Alan Gershenfeld (USA)

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Join journalist and critic Katie Williams as she interviews Adelaide-based developer Chris Johnson inside his own games.
Speakers: Katie Williams (USA) and Chris Johnson.

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What do independent game festivals look like around the world? Our global panel of festival directors and curators talk international games culture.
Speakers: Celia Pearce (IndieCade – USA), James Mielke (BitSummit – Japan), Sarah Schoemann and Mariam Asad (Different Games – USA), Thorsten Wiedemann (A MAZE – Germany), Andrea Hasselager (Lyst Summit – Scandinavia) Dan Golding (Freeplay)

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Three designers whose work straddles digital and non-digital, technology, and form, discuss the relationships at work with games with invisible buttons.

Speakers: Christy Dena, Kate Raynes-Goldie, Holly Gramazio (UK)

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Making games can be hard – technically and financially, certainly, but also personally. In this panel, we’ll explore how to look after yourself and your health while being a game developer.
Speakers: Leena van Deventer (chair), Natasha Katopodis, Francis Fitzgerald, Laura Crawford

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From Let’s Plays to livestreaming, video is often touted as the future of games journalism, criticism, and curation. So why do we love to watch people play?
Speakers: Prescription Pixel, Emma Graham, Brendan Keogh
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