Profile cover photo
Profile photo

PSA: Chat corruption in Roll20

EDIT: The fix is online. There should be no need to follow these instructions anymore.

Hey everyone,

I've messed up a thing — since this Tuesday, the "broadcast" part of the roll template in Roll20 is broken, so if you've ever clicked on one of the little bells, your chat might not work. Sorry!

1) If you're suffering problems in chat, clear your chat archive (from outside the game, press Settings -> Clear Chat Archive).
2) DO NOT press the little bell/alarm buttons to send stuff to chat. If you do, you'll have to clear your chat archive for things to work again.
3) It'll be fixed with next week's pull request (so probably next Tuesday).

*Template for Roll20 sheets for Blades hacks*

So I heard people are hacking Blades in the Dark, so I did a thing which may be of interest to someone here. This:

is a combination of rough guide and stripped-down version of the Blades sheet suitable for modification for Blades hacks. There are some instructions on how to make common changes — obviously, the further the hack is from base Blades, the more work you have to do. I tried to make it as readable as possible in a reasonable timeframe, but it's still a bit technical by nature.

The code is primarily in pug/SCSS (fancy and less work), but I've added a compiled HTML/CSS ("easy", more work) version. You can't get around coding for modifying it, obviously, but perhaps it's not too complicated.

EDIT March 3: I have made some changes to the way the sheet is built in order to facilitate modification. However, this breaks compatibility with the first version I posted. It's still available here:

Scum and Villainy question

I don't understand this Special Ability:

You may push yourself to attune to the Way and twist it, causing psychic harm to anyone in the area vulnerable to your assault. You may spend 1 stress for each additional feature: it damages instead of stuns — you may choose who is included in the effect.
You warp the Way within you, and by extension warp the Way in others—a risky proposition at best. Sundering cannot harm inanimate objects. When causing harm, the symptoms can include short term seizures and ruptured blood vessels. Those specially trained to resist psychic attacks or are somehow shielded may reduce your effect. By default this hits one target.

The last bolded sentence seems to contradict the former two, unless there's something else going on. How can it hit anyone in the area, but only one target by default? Under which conditions would it hit more than one target? What's the purpose of the second option "you may choose who is included in the effect" if it only affects one target?

Seems like the last sentence should be removed, though this opens up the question about how large "the area" is. Or perhaps this is meant to hit one target, and choosing the last option opens it up for several targets? In that case, the wording is extremely confusing, perhaps it should be "— it can affect more than one target".

*Roll20 character sheet*

Hey everyone,
Noticing the sorry state that the Roll20 sheet for SotDL is in, I took it upon myself to improve it in order to actually make it (more) usable. I'd appreciate feedback and bug reports, especially for importing characters from the current sheet (character vault import is enabled, so you can test it). The test campaign can be found at .

A list of changes follows.

* General cleanup of sheet CSS and layout improvements
* Added NPCs with display mode
* Ammo repeating section added next to weapons
* Afflictions (with mouse-over description) added to main page
* Attributes renamed to more sensible standards
* Added sheet workers to calculate derived values where it makes sense
* Equipment moved to talent page, with a repeating section, total counter for carried items, and dedicated space for coins
* Talents redesigned with display mode for more readability
* Spell page redesigned: more fields added to fit those present in the book; to make the spell page more usable, a display mode was added that makes spells more compact and a lot more readable, without edit capability
* Roll templates added for all rolls on the sheet
* Added translation capabilities to the sheet (except for the static text on the background of the first page)

Roll20 stress/trauma trackers for Scum & Villainy, plus script

Hey everyone, for an upcoming game of S&V, I've made stress/trauma tracker tokens you can use as rollable table tokens in Roll20. Moreover, I've modded my BladesHelper Roll20 API script for doing stress/trauma/clock tracking on the tabletop automatically into a Scum & Villainy version, using these new images.

I don't know if anyone will use it, but if you do, enjoy!

You can find everything on Github:

Post has attachment
Quick survey: better or worse than the current Roll20 sheet?

Post has attachment
Blades-Helper Roll20 API script

Hey Community!
Inspired by +Sven Dűsterwald and his stress/trauma tokens, I've made an API script for Roll20 that makes it easy to create stress/heat/trauma/wanted bars on the tabletop that automatically mirror the corresponding state on the character sheet, and the same for clocks. Bonus: creating a clock on a character sheet will automatically create a linked clock on the tabletop.

There are a bunch of mostly self-explanatory commands/documentation at the beginning of the file in the comments. You can also edit the image urls to use different graphics for your clocks or stress bars.

Link to the script is attached. (Obviously, the creator of the game needs to be a Pro subscriber on Roll20 for you to use this.)

For example, entering
!blades-helper add-stress-bar @{Canter Haig|character_id} stress
will automatically create a stress bar on the tabletop for Canter (if you have a character with such a strange name), that will change to the correct value whenever the value of the stress attribute changes - and conversely, when you change the side of the stress bar on the tabletop, the stress attribute will change.

Roll20 sheets translation

So, I personally have no interest in translating anything, nor in playing in a non-English game, but: if someone wants to do that, the Roll20 sheets are now (almost completely) translatable as of version 1.6 (hope I didn't break anything else in the process).

There are some inconsistencies on the playbook sheets vs the rulebook, for example:

* On the sheet, the Killer gets 1 piece of cyberware. In the book, they get two.
* The Hunter gets one extra move to choose on the sheet. In the book, they get two.

Which takes precedence in these cases (there might be more I haven't discovered)?

In related questions, the descriptions of cyberware are sometimes subtly different between what's in the cyberware chapter and what is written in the individual playbooks. For example choosing three vs two tags on cybereyes, and some playbooks' neural interface mentions that they get the Jack In or Second Skin move, whereas the generic cyberware just says that it can be taken as an advance. Is it meant to be this way?

I know it has come up here a bunch of times before (so sorry for the repetition!); extensive searching has revealed many times this has been discussed, but no conclusive answer (in particular I have not found +John Harper himself answering either way).

Is the number of veteran abilities meant to be capped at 3 for characters and 2 for crews (except assassins, for some reason?), unlimited, or is it intended that the rules don't say either way (mainly because the book does not explain what veteran abilities are at all) and every group should decide for itself?
Wait while more posts are being loaded