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LCARS

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So I managed to pry myself away from No Man's Sky

I just have to add 4 little ovals that slide along those lines at the top/bottom

Yes I know the microscope HUD wasn't in this scene, but it looks cooler and should have been for continuity's sake. Plus there should be actual LCARS in an LCARS screen, you know?
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In case you're wondering why there's been no updates in a week or so, No Man's Sky has come out after a three year wait and it is an obsessive compulsive's nightmare. I'm still in the second star system (and only because it pretty much forces you to leave the first one) and I've almost completely upgraded my EVA suit to its maximum amount of inventory slots (I have 42 of 48)
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Christopher McKain's profile photoLCARS's profile photo
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PS4
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It's easy to miss, so I added crosshairs (they're already removed) so I could be sure the barcode showed up.
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I like that the crosshairs also show the draw order is rendering properly, so certain things are above/below others

I'm considering adding the LCARS screen from the episode with the macro virus [VOY] even though it wasn't in this scene because 1) it shoukd have been since it was the same equipment, 2) it's more work/fills more of the space since I couldnt fill it with more dna strands 3) it looks cool
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Caught the Early-TNG DNA sub-screen in other episodes while I was looking for an actual 3D one to model the existing 3D one off of.  I thought there was one in The Doctor's office on Voyager, but I was wrong.

So I added a second version of the screen and deliberately incorrectly labelled it as "Late-TNG", to follow the existing pattern, even though the screenshots are from early TNG (since Dr. Crusher's uniform has no collar) and Voyager.

It was rather easy, I just added a second color ID variable. In the old version it and the first color ID are still green, but in the new one the first one is orange and the second one is blue.
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LCARS's profile photoBill DeWitt's profile photo
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LOL, googling "google underwear" is not suitable for work....
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It animates so quickly that I can't even see the black space between the green lines. I'll have to switch colors
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Nice
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LCARS

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I'm having the Olympics inflicted on me (I'm a nerd of the highest echelon, I don't like sports) and I just saw this. Given this event was about speed, he better have won with a name like Cochrane.
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Where is the ROFL button here?
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Now that I've got a better hang of faking 3D thanks to the vector image format I made, I'm tempted to add a 3D view mode to the board games.

It also makes me want to try making an isometric graphics engine.
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I went a different route entirely for the 3D DNA analysis sub-screen once I got the rotation working. I used the microscopic view of DNA from Scientific Method [VOY] (which also had a nice closeup of the Voyager DNA analysis subscreen, which let me get a few more details)

I couldn't add multiple strands though, it absolutely kills the framerate.
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Oh look! It changes directions when you blink!
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Tried rotating the 3D DNA analysis subscreen. It should have been simple trig but for some reason I end up with some of the points at the completely wrong location. Not sure how. I think they're just 180 degrees off so I'm going to try again since I left the code in
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The trick to finding this was to drop the framerate down to 1 (which I just remembered I could do in SYS\Live Wallpaper settings) a lot of debug code to spit out the numbers both on-screen and to my computer, and turning the degree offset to 1 (which in theory, should have made the change imperceptible except where it screws up)
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Started work on DNA Analysis sub-screen #4. It'd not actually from the show, but I figured out how to fake the 3D effect from another developer and just had to implement it. The trouble will be getting the draw order (back DNA bit first, front DNA bit last) right.
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There are now 4 screens that randomize what's shown when you click it. TOS Bridge, NX-01 Bridge, Tactical 2, DNA Analysis (All GNDN)

Now for testing, in debug mode the screens are programmed to run the newest screen so I don't have to keep reopening the screen to get what I want.

But what about if you guys have a preferred screen? I'm sure once +Tom Nardi gets wind of the Tactical 2 and DNA screens in particular, he'd suggest I let you pick the sub-screen (which reminds me, he also suggested I auto-select a scalefactor based on your device's DPI, when you open the program the first time), so that's what I'm working on.

Once I'm done, when you click Tactical 2 or DNA Analysis (TOS/NX-01 Bridge randomize each of the 5 pages, and have around 20 different pages it can choose from. Too many to let you pick) a menu of the available sub-screens will be added below the listitem, letting you pick one.
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A page for my LCARS UI clone for Android
Introduction
A clone of Mike Okuda's famous LCARS graphical user interface

Gene Roddenberry's contract includes a clause allowing any company able to create functioning technology to use the name. As such, I have created a functioning LCARS UI.

I have included a few layouts, and intend to do more. Some I can't take a screenshot of, cause screenshots are taken too slow and mix frames together since the program supports animations.

Feel free to contact me with suggestions