Why am I even doing card games?
-It bugs me that the GAME section is so much emptier than the others
-I have multiple card games done in VB6, and porting code is easier than writing code from scratch
-They played card games in Star Trek (Poker, Fizbin) so I have an excuse
I'm also considering cloning Arkanoid/BlockBreaker, because:
-Star Trek: Bridge Commander had it (on the original Enterprise's bridge)
-I've done it in VB6, and porting would be easy
But since ST:BC did it already, that ironically both gives me reason to, and reason not to. Although I could do it better.
Im considering adding it to the board game engine in 3d
I added the dpad cause there was no other intuitive way of doing controls. I considered marking different tiles blue and clicking them acted as a dpad, but as I said, not intuitive.
I'm considering doing a 3D version of Othello (A NES game I hated, ironically)
Gene Roddenberry's contract includes a clause allowing any company able to create functioning technology to use the name. As such, I have created a functioning LCARS UI.
I have included a few layouts, and intend to do more. Some I can't take a screenshot of, cause screenshots are taken too slow and mix frames together since the program supports animations.
Feel free to contact me with suggestions