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Wim Vanherle
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Trying my hand at custom box inserts (Kemet + Ta-Seti expansion).

It's mentally more draining than playing the actual game, but rewarding nonetheless.
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8/21/16
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A two-player game with my wife of Through the Ages: A New Story of Civilization.

This game fits easily in my all-time top 5.
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After more than 30 years, I finally get to share this with my wife and three kids (ages 5 to 9).

Happy days 😁

#HeroQuest
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After a first game of Blood Rage, with expansions, against some veteran players, at Dice Tower Con 2016 (which I did enjoy mainly because of the good company and the chance to play this big title), I got to play it again today with my regular gaming group (without expansion this time)...

... and it was much better than I dared to hope.

Initially, I didn't get caught up in the hype, and was lukewarm on all the reviews and video play-throughs. But this second play really turned me around. It is indeed a wonderful game.

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Zorgen voor een panda beer lijkt leuk, maar er kruipt ook veel werk in! In Takenoko kunnen 2 tot 5 spelers dit zelf eens ervaren.

Als hofdienaars van de Japanse keizer, hebben alle spelers de opdracht gekregen om voor de panda te zorgen door de keizerlijke tuinen te onderhouden. Dat doen ze door mooie percelen aan te leggen, deze van water te voorzien, en er verschillende soorten bamboe op te laten groeien. Maar ondertussen kuiert de panda rond en smult van de heerlijke bamboescheuten!

Elke speler kiest om de beurt twee acties uit vijf mogelijkheden. Je kan bijvoorbeeld een nieuwe tuintegel aanleggen, of kanalen graven voor de irrigatie. Je kan de tuinman verplaatsen om bamboe te laten groeien, maar ook de panda verplaatsen om de bamboe op te eten. Tot slot kan je opdrachtkaarten verzamelen, waarmee je uiteindelijk punten scoort.

Zo zijn er kaarten die punten opleveren als je de tuintjes in een bepaald patroon kan leggen. Andere kaarten geven punten voor de bamboescheuten die er op groeien. De laatste soort kaarten geven punten voor stukjes bamboe die door de panda worden opgegeten.

Dit eenvoudig strategisch spel duurt een klein uur en is echt geschikt voor gezinnen. Dankzij de opdrachtkaarten is het onmiddellijk duidelijk wat je kan doen, en hoef je geen schrik te hebben om vast te zitten tijdens je beurt. En die kleine panda op het bord is altijd leuk om naar te kijken!
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De nieuwe website staat online!

http://www.denieuwepion.be

Vind er alle informatie over De Nieuwe Pion (wat we doen, wie we zijn, hoeveel een spelsessie kost, wat je mag verwachten van onze diensten, ...)

Via het contact formulier kan je meteen boeken of, indien nodig, om meer informatie vragen.

En als je op de hoogte wil blijven van de nieuwste spellen, publieke evenementen, of ander nieuws, hoef je ons hier enkel te volgen!

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Het gloednieuw logo is er!

De webpagina zal snel volgen...
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We zijn volop bezig met een nieuwe logo en website, met onder meer een gedetailleerde prijslijst en overzicht van het aanbod spelletjes.

Email of telefoneer ondertussen vrijblijvend voor meer informatie.

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Before I joined this wonderful community, I was solo roleplaying (or at least trying to) using only Mythic and an RPG system of my choice (I tried with Pathfinder, FATE and Alpha Omega). I almost got this solo thing figured out -- when to consult the Fate Chart, how to set up my scenes, etc. I was almost content.

Then, a week or two ago, I found you guys and girls and things went crazy. I learned about CRPE, Perilous Intersections, the Freeform Universal RPG, Rory’s Story Cubes and Mark’s Adventure Glyphs, rpgsolo.com and all its buttons, and all your own mini-designs for charts and oracles and chaos factors and what-nots. You people are awesome!

I tried to figure out which systems I needed, which were compatible with others, when to use what, what I could drop, … and then my head was swimming.

So, yesterday I forced myself to sit at my desk and dig through all the material that’s now piled up in my Google Drive’s solo rpg folder, and I tried to classify everything. I am a computer programmer by trade and heart so I need everything neatly laid out and categorized, weighed for pros and cons, and working together smoothly. I need to be comfortable with my tools so I can form a habit -- or my creativity gets blocked. If I have even the slightest inkling that my Machine of Rules and Tables is clonky, I can’t play and instead feel compelled to tinker until every little part is oiled to perfection.

Ugh. I hate being a rational pragmatist sometimes. OCD? I think so.

Anyway, I picked everything apart and came up with a classification that I'd like to present to you for feedback, if you would be so kind. The rest of my analysis will follow from this.

So, when running a solo RPG, you basically have between 1 and 4 different ‘modules’ that hook into each other and provide the overall experience. Using terms that I’ve seen floating around here, this is my first attempt:

1) The system: basically, the whole ruleset that governs character creation and progression, conflict resolvement, etc.  (Examples: D&D, FATE, Freeform Universal RPG, …)

2) The GM emulator (aka oracle): the table or formula that answers simple yes/no questions to help resolve ambiguity or the unknown. This formula can include modifiers like Chaos Factors and such. (Examples: Mythic’s Fate Chart, Covetous Poet’s Answer Oracle, CRPE’s Loom of Fate, ...)

3) The story driver: guidelines on how to set up story threads and frame scenes and how to progress the overall story. (Examples: Mythic’s altered and interrupted scenes, Perilous Intersections Big Questions and Scene Intersections, …)

4) Generators: different ways to generate random facts and ideas. (Examples: standard dice, random tables, Rory’s Story Cubes, Tarot cards, …)

Setting up a solo game means choosing a specific implementation of these four modules. Some of these are optional (such as the driver), while others are mandatory (the system). But they all have to work together somehow to provide the progression and surprises that we seek in solo roleplay.

What is your take on this? Do you agree with the classification? Did I miss something? Do you even think about these things, or do you just go with whatever seems right at the time?
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