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Gerald Cameron
Lives in Halifax, NS
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Gerald Cameron

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(1) How is this not filling my social media feed, instead of the picture of what's-his-name as the Joker?
(2) No, they're not the Chibok girls, but 300 women and girls have been freed, among the thousands of people Boko Haram has kidnapped. Are we going to quibble about whether it's a good thing?

Thanks to +Stephanie Pegg for spreading the news.
Nigeria's military says it has rescued 200 girls and 93 women from a notorious Boko Haram stronghold.
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This month I'm writing about Chichen Itza, where Mayans face off against Yucatecos in the shadow of an ancient, abandoned city which the antiquarians claim predates Atlantean civilization itself. What secrets must lie within the ruins?  What blood will be spilled on its steps?

The ports-of-call are system agnostic setting chapbooks that provide exciting and convoluted situations for play in your favorite system.  They're optimized for Renegade Jennys and Boilerplate Jacks, but they can do the heavy lifting for any game, steampunk or no.
Patreon is empowering a new generation of creators. Support and engage with artists and creators as they live out their passions!
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Would-be Kickstarters that are going to be offering books of any sort, take a look at the section labelled Why My Kickstarters Work. It's a concise roadmap to how to get a project completed on a manageable timeline. Some of what he says may be tough to swallow, and there's always room for debate, but if you don't take away some lessons, I would be surprised (or you're +Fred Hicks or another Kickstarter pro).
Kevin Crawford is raising funds for Silent Legions: A Sandbox Horror RPG on Kickstarter! A Lovecraftian horror RPG from the creator of Stars Without Number designed for sandbox play and home-brewed Mythos creation.
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Your'e welcome :)

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I really want to work with Jesse, and it's an amazing game to boot, so back this project, please!
 
So there's a reason why I re-read Neuromancer and plowed ahead into Count Zero and Mona Lisa Overdrive.

This is that reason: https://www.kickstarter.com/projects/ardensludere/the-sprawl-cyberpunk-roleplaying-powered-by-the-ap/posts/1002271

When Hamish launched his Kickstarter I just so happened to be working on some Gothic Horror material for Dungeon World, so the AW Engine and the Gothic were on my mind.  I began to think about The Cybergothic and from that came my sketch of Necropolis.  I was very excited when Hamish asked if I'd be willing to expand on the idea for a stretch goal!
We just passed the $15,000 NZD mark and unlocked Touched, The Sprawl's magical setting. Great work everyone, but we're not done! We have 43 hours left and one last stretch goal...They tell me the last guy to have seen a sunrise died last week. As long as anyone else can remember Necropolis has been shrouded in mists. You can wander the alleys or drive down the highways but you always end up back downtown. No one knows when exactly the mists cam...
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One of the reasons I stuck with Renegade Jennys and Boilerplate Jacks for so long was because I compiled this map of the game's setting, the World Atlantis Broke.  While it might not be as pretty as I might want it, the map is exhaustive—and that took literally hundreds of hours of research.  After that, I couldn't not finish the damn game.

It turns out it's not that easy to pin down the global status quo in 1863.  Records are difficult to come by and often contradictory.  What one people saw as a mighty sovereign kingdom with a long history others saw as a tributary state or unsettled land.  Modern political maps, which this one looks like but isn't really, are compilations of territorial borders established by written treaty.  In cases where there are no treaties establishing borders, it's very difficult to figure out where one state stops and the other starts.

One of the ways that I made this project feasible is that I embraced the subjectivity of a map.  There's even a section in the book called "On Maps," where a cartographer explains how all maps are political lies.  And so is this one—it's just a fictional lie, created by a fictional character, Marie Cortin, who compiles her maps for her own purposes and with her own agenda.

Her agenda matches mine, not coincidentally.  Cortin's world map uses a Mollweide projection, which sacrifices angle accuracy for accuracy in area proportion.  Which is to say, the comparative sizes of things are accurate.  Africa is as huge as it really is; Europe is as small as it really is.  Most world maps make areas toward the poles larger and areas towards the equator smaller, which just so happens to make Europe and North America look bigger than they really are.  The Mollweide avoids that, and the boatload of kneejerk assumptions that comes with it.

Cortin (and I) also go to a lot of effort to include everybody.  This isn't a world map displaying what different empires claim to control.  It's a world map that tries to display who's actually in charge at any given place on the globe.  Which is another thing that is difficult to track down, let me tell you.  The history we know does a very good job of erasing the peoples and states that the status quo would like us to forget.  So this map includes the Kulkadoon fighting off Australian settlers.  It includes the states of the Comanche, Cheyenne, Sioux, and Blackfoot.  It includes the many many diverse kingdoms of the African interior.

The map isn't perfect.  That's another thing that I get to relax about by using a fictional cartographer.  Cortin is well-travelled, but compiling an exact ethnologue of the entire globe is a bit beyond even her.  And I'm never going to have absolutely everybody on here.  I think I've done well enough for a playtest; I'm sure there will be revisions before I make a "final" version for publication.  And even then it won't be complete, and I'll probably keep making little additions and revisions.

Regardless, here's the map.  You can actually zoom in pretty far on the PDF.  There are even some ports and cities labeled (in, I think, 2pt font) if you go in far enough.  If anything strikes your curiosity, nearly every label on the map can be put into Google search and get you some interesting results.

And if perusing this map inspires you to play the game, the #RennyJennys  beta playtest is live and open.  You can download the files at http://rjbjplaytest.joshroby.com .
Download the Zoomable PDF Map.
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Harry's Twenty Palaces series did really cool violence to the urban fantasy genre, and didn't succeed like it should have. Please support his further efforts.
 
I announced this last week, but I think I did a really terrible job of it. Let me try again: One of the stretch goals for the Kickstarter I ran last fall was a short fiction collection that would include a new Twenty Palaces short story. We hit that goal…
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Mild S01 E08 Spoilers

I've been enjoying Daredevil a lot so far, so it annoys me that my first post is about something I didn't like, but here we are…

The need to explain Kingpin saddened me a lot. Up until this point he was an interesting, 3-dimensional character who did an interesting job of portraying the humanity of evil. Now he feels a bit like any other armchair psychology villain.

I should be able to ignore this going forward, I suspect, but it was a poor choice rooted in mistaken ideas about the genre.
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Agreed ^ (also on his effectiveness when he loses it)
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You know we are only about $500 away from goal, right? Get in there and push us over the top!
Brennan Taylor is raising funds for Bulldogs! Fate Core Edition - Sci-Fi That Still Kicks Ass on Kickstarter! Bulldogs! is a tabletop role-playing game about high action space adventure. Grab your blaster and take to the stars!
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This is the setting technology for Renegade Jennys & Boilerplate Jacks. It's intended to inspire globe trotting pulpy action-adventure ness, and I'm curious to know if people think it succeeds.
 
Public Release of the As Souk al-Wardi Port-of-Call

If you were curious what all this port-of-call hullabaloo was about, now's your chance to see.  My patrons on Patreon have been chewing on this setting booklet for a little more than a week, so now it's time to release it into the wider world.

As Souk al-Wardi, or the Pink Market, is a quasi-legal auction and clearinghouse of Atlantean artifacts that takes place in the Free City of Timbuktu.  Antiquarians and criminals the world over are drawn to this event, and this time, so are the player characters.  There are experts, schemers, thieves, and petitioners awaiting—and everybody wants something from our picaresque heroes.  Nothing could possibly go wrong.

These ports-of-call are system-agnostic bits of setting that can work with just about any game you care to use.  They do, however, work especially well with my in-beta-playtest game Renegade Jennys and Boilerplate Jacks.

Take a peek and tell me what you think!

Here the basic PDF:
http://joshroby.com/downloads/RJBJ/ports-of-call/SPOC1-As_Souk_al-Wardi_Pages_v1.0.pdf

And here's the ready-to-turn-into-a-booklet PDF:
http://joshroby.com/downloads/RJBJ/ports-of-call/SPOC1-As_Souk_al-Wardi_Booklet_v1.0.pdf

And the beta playtest of Renegade Jennys and Boilerplate Jacks is here:
http://rjbjplaytest.joshroby.com

And remember: re-sharing is re-caring.  I'm not sure what that means, but I'm sure it's important.
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Tell me this doesn't make you curious for more.
 
It doesn’t matter where you came from, you’re a picaro now.

We be the last free people on the planet, we picaros.  We see the sunrise over more corners of the globe than most folk can name.  We sample the world’s delicacies, plumb its secret depths, find a thousand joys that have been forbidden to everyone else… and not all of that is innuendo, ha!  We be the masters of our own fates.  We answer only to those we choose to and so long as we like.  If we don’t like where we are, we leave, and if that sounds like sour grapes, then you haven’t lived, kid: not yet.

Were you a princess who ran away from the marriage your daddy planned for you?  Were you a factory drone turning out pieces for airships you’d never fly?  Maybe you were a soldier fighting for king and country right up until you realized the king didn’t give a fig about you–let alone the country.

Kick all that dirt off your boots, picaro: we don’t need the extra weight.

You slipped through the cracks, one way or another, and now you’re here with me, and I’m going to tell you why losing everything you had was the best thing that ever happened to you.  Welcome to the Life Picaresque.

Course your new-minted freedom ain’t easy to hold onto, as you better expect everybody out there to try and tear that freedom right out of your hands.  Thing is, they need us.  They need folk with skills and access that don’t come to one who heels at master’s beck and call like a good sheepdog.  They’re greedy and corrupt and lying, most often to themselves, and that kind of folk always needs picaros.  They need free souls like you and me.  And like as not they’ll try and turn you into their pet, take your freedom and expect that you’ll also keep your edge.  Because they don’t understand freedom, mate. Never had a drop of it touch their tongue.

Other folk who’ve been cast out, forgotten, spat on, and rejected, just like you, they’re the only ones that’ll ken you now. Picaros, we know what it’s like to be hungry—for companionship, for safety, for everything—all at once and never-ending, because everything we had is gone.  You’ll need to build it all back up, and you’ll need more than one helping hand to forge a new life on the fringes.

That’s why you need a crew who’ll rally ‘round your side against the harsh, cruel world.  Crew is like family, ‘cepting you might get to fuck ‘em every once in a while, which is an improvement if you ask me.  Crew sees to each other’s needs, cause ain’t nobody else gonna do that for you.  Find a crew but quick. And you treat them right and see to what they need, too, else they boot your ass back down to the ground, eh?

And with a crew at your back, those folk out there that want to buy you?  Well, they can rent you out for a little while.  You can do their dirty work for them in exchange for what you and yours needs: food and fuel and some new knick-knack every other week, most like.  But your crew, they’ll keep you honest, keep your head on what’s real. Crew helps you out and watches your back… and gets you out when it’s time to go.  Because remember this always: there’s lots of them and not nearly enough of us.  They need us, so when they give you a sore deal, well… you’re within your rights to burn their pretty palace to the ground on your way out.

— Captain Marie Cortin, petty warlord of the airship La Reve Toussaint

More here: http://rjbjplaytest.joshroby.com
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Hey folks. This is my first time attached to a Kickstarter in any role other than backer, and I'm really jazzed about it.

The Sprawl is a tabletop Roleplaying game about Gibsonian cyberpunk adapted to the brilliant Powered-by-the-Apocalypse system that is behind such games as Apocalypse World (of course), Dungeon World and Monsterhearts. If you love chrome, cyberspace and fighting the man by working for the man (with cyber tech and munitions) consider backing, please.

Oh, and it is edited by me

As an added bonus, all pledges are in New Zealand Dollars!
A Powered-by-the-Apocalypse RPG of mission-based action in a gritty neon-and-chrome cyberpunk future.
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Holy smokes.

Gerald Cameron

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Opinions on the minimum viable size for a community to be worthwhile?
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So long as everybody in it is named either Gerald or Josh, it can be any size.
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The food can be a little greasy at times, but no worse than a typical Chinese restaurant, and the flavour and texture are exceptional. I especially recommend the stir-fry vegetables, beef & broccoli and the orange beef. My favourite Cantonese restaurant and it's within walking distance for me!
Food: ExcellentDecor: GoodService: Very Good
Public - 2 years ago
reviewed 2 years ago
1 review
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