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Zoltán Erdőkövy
36 followers -
I'm a technical artist with an inherent drive to learn how things work.
I'm a technical artist with an inherent drive to learn how things work.

36 followers
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Zoltán's posts

Drone Alone v0.11 with small tweaks and first person camera: http://www.zspline.net/blog/drone-alone/

Demo video: https://vimeo.com/98721681

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The first public version of Drone Alone is available. This build is for testing drone controls. #unrealengine

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The environment for Drone Alone: http://www.zspline.net/blog/2014/05/24/drone-alone-the-environment/
A gray test map today, a fancy apartment tomorrow.

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Drone Alone engines and controls: http://www.zspline.net/blog/2014/05/23/drone-alone-engines-and-controls/
The first public build is planned soon after the #unrealengine 4.2 release.

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My new #unrealengine project is "Drone Alone" where a home security drone has to defend the apartment from intruders: http://www.zspline.net/blog/2014/05/21/introducing-drone-alone/

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Intro for a streamlined level editing workflow prototype: http://www.zspline.net/blog/2014/04/02/getting-started-with-valee/ #gamedevelopers please show it to your level designers, I'd really appreciate any and all kind of feedback.

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I've just updated the 2 channel diffuse texture #techart tutorial with channel selection and artifact comparison: http://www.zspline.net/blog/2014/03/29/2-channel-diffuse-textures/

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A short #techart turtorial: Packing a diffuse image in only two texture channels (plus a Vector4 constant): http://www.zspline.net/blog/2014/03/29/2-channel-diffuse-textures/
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