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Christopher Allen
3,845 followers -
Entrepreneur, Technologist, Privacy Advocate, Educator, Game Designer
Entrepreneur, Technologist, Privacy Advocate, Educator, Game Designer

3,845 followers
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I am hosting a con event this weekend that starts with Microscope, moves to Kingdom, and ends with Fiasco, with each creating the start of the next (p.s. there are 11 signups, 5 are available). 

Anyone have advice on using Microscope's Legacies in Kingdom? Anyone try using results from Kingdom to bootstrap fiasco? I have some good ideas here, but am open to advice.

I'm seeking to broaden my list of Fate Arcana in order to create some additional cards. These each are a virtue that is also a fault. 

Fate Deck Arcana

* Strength - overwhelming force; collateral damage
* Speed - fast on the draw; headlong into trouble
* Endurance - unstoppable; inert
* Memory - depth of knowledge; too many details
* Cunning - planning ahead; solving the wrong problem
* Insight - clarity of vision; better left unseen
* Passion - fire from within; blinded by fury
* Empathy - motivations revealed, conflicting loyalties
* Willpower - what needs to be done; blind stubbornness

Tianxia Deck Arcana:
* Sacrifice - for a great cause; overextending
* Justice - punish the wicked; seeking vengeance
* Individualism - driven to independence; disregard for others
* Loyalty - sworn to the cause; blinded by allegiance
* Courage - heart without fear; reckless entanglement
* Truth - see things as they are; reject subjective realities
* Glory - building a legend; victory at a terrible cost
* Charity - aiding the needy; roving other's of strength
* Prowess - devastating skill; hidden flaws

A few that I've come up with so far (but welcome more evocative phrasing)

* Carefree - freedom; lack of connection
* Cautious - recognizing safety; unnecessary fear
* Erudite - wise; long-winded
* Prudence - understanding the limits, protective measures turn dangerous 
* Patience - tolerant; wait too long
* Ambition - recognizing the larger problem; underestimating the challenge
* Leadership - authority; tyranny
* Elegance - aesthetic; impractical

Any more suggestions?

Privacy is hitting the headlines more than ever. Any of us could have our privacy violated at any time… but what does that mean exactly? (an update on a post from 2004):

KEYQUOTE: "• Is it defensive privacy? Where you worry about conmen, phishers, or other thieves stealing from you? Do you fear the finances loss?

• Is it human rights privacy? Where you’re threatened by the actions of a government or other entity? Do you fear the loss of your life or your freedom?

• Is it personal privacy? Where you just want to be be left alone? Do you fear the loss of the freedom to be yourself?

• Is it contextual privacy? Where you want to partition different portions of your life? Do you fear the loss of your relationships?"

https://medium.com/@christophera/the-four-kinds-of-privacy-bf4b0bf222ac

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Third is my series of generic tables that can be used to facilitate Fiasco or other Story Games. This one has a Fate/Archipelago inspired resolution mechanic for when there is no consensus, the scene is a procedural scene and some suspense is required, or when there is player vs. player conflict. Despite the use of dice, it is very narrativist in orientation.

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Third is my series of generic tables that can be used to facilitate Fiasco or other Story Games. This one has a Fate/Archipelago inspired resolution mechanic for when there is no consensus, the scene is a procedural scene and some suspense is required, or when there is player vs. player conflict. Despite the use of dice, it is very narrativist in orientation.

Post has shared content
Third is my series of generic tables that can be used to facilitate Fiasco or other Story Games. This one has a Fate/Archipelago inspired resolution mechanic for when there is no consensus, the scene is a procedural scene and some suspense is required, or when there is player vs. player conflict. Despite the use of dice, it is very narrativist in orientation.

Post has shared content
Third is my series of generic tables that can be used to facilitate Fiasco or other Story Games. This one has a Fate/Archipelago inspired resolution mechanic for when there is no consensus, the scene is a procedural scene and some suspense is required, or when there is player vs. player conflict. Despite the use of dice, it is very narrativist in orientation.
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