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Christopher Allen
Works at RPG.NET
Lives in Berkeley, CA
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Christopher Allen

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Privacy is hitting the headlines more than ever. Any of us could have our privacy violated at any time… but what does that mean exactly? (an update on a post from 2004):

KEYQUOTE: "• Is it defensive privacy? Where you worry about conmen, phishers, or other thieves stealing from you? Do you fear the finances loss?

• Is it human rights privacy? Where you’re threatened by the actions of a government or other entity? Do you fear the loss of your life or your freedom?

• Is it personal privacy? Where you just want to be be left alone? Do you fear the loss of the freedom to be yourself?

• Is it contextual privacy? Where you want to partition different portions of your life? Do you fear the loss of your relationships?"

https://medium.com/@christophera/the-four-kinds-of-privacy-bf4b0bf222ac
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Third is my series of generic tables that can be used to facilitate Fiasco or other Story Games. This one has a Fate/Archipelago inspired resolution mechanic for when there is no consensus, the scene is a procedural scene and some suspense is required, or when there is player vs. player conflict. Despite the use of dice, it is very narrativist in orientation.
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Christopher Allen

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Third is my series of generic tables that can be used to facilitate Fiasco or other Story Games. This one has a Fate/Archipelago inspired resolution mechanic for when there is no consensus, the scene is a procedural scene and some suspense is required, or when there is player vs. player conflict. Despite the use of dice, it is very narrativist in orientation.
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Christopher Allen

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Third is my series of generic tables that can be used to facilitate Fiasco or other Story Games. This one has a Fate/Archipelago inspired resolution mechanic for when there is no consensus, the scene is a procedural scene and some suspense is required, or when there is player vs. player conflict. Despite the use of dice, it is very narrativist in orientation.
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Christopher Allen

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Beautiful!
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Christopher Allen

Settings, Worlds, Rules  - 
 
 
A generic plot twist or “Tilt” table suitable for Fiasco and other Story Games. I welcome your advice…
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Christopher Allen

Story Games  - 
 
 
Third is my series of generic tables that can be used to facilitate Fiasco or other Story Games. This one has a Fate/Archipelago inspired resolution mechanic for when there is no consensus, the scene is a procedural scene and some suspense is required, or when there is player vs. player conflict. Despite the use of dice, it is very narrativist in orientation.
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Third is my series of generic tables that can be used to facilitate Fiasco or other Story Games. This one has a Fate/Archipelago inspired resolution mechanic for when there is no consensus, the scene is a procedural scene and some suspense is required, or when there is player vs. player conflict. Despite the use of dice, it is very narrativist in orientation.
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Seems like it could work as a good sub for DramaSystem's procedural system by having a yellow token have you roll serially (or nominate one die as the first digit, a different colour as the second), red tokens make the lower die the first digit, and green tokens make the higher the first.
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Christopher Allen

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Third in my series of generic tables that can be used to facilitate Fiasco or other Story Games. This one has a Fate/Archipelago inspired resolution mechanic for when there is no consensus, the scene is a procedural scene and some suspense is required, or when there is player vs. player conflict. Despite the use of dice, it is very narrativist in orientation.
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I run mine as more of a notebook of random inspiration thought of the moment, much less useful...

It is good to find this good stuff as an contrast!
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Christopher Allen

Tools and Resources  - 
 
 
A generic plot twist or “Tilt” table suitable for Fiasco and other Story Games. I welcome your advice…
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A generic plot twist or “Tilt” table suitable for Fiasco and other Story Games. I welcome your advice…
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Great! Keep us posted!
This is interesting - not only for Fiasco, also for various Story Games.
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A generic plot twist or “Tilt” table suitable for Fiasco and other Story Games. I welcome your advice…
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3,523 people
sujan bd's profile photo
Jay Nair's profile photo
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jeanjean194165@gmail.com Jeanjean's profile photo
John C. Dvorak's profile photo
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Work
Occupation
Entrepreneur, Technologist, Educator, Privacy Advocate, Game Designer
Skills
Collaboration, Systems Thinking, Design Patterns, Synthesis, Trust & Privacy
Employment
  • RPG.NET
    Publisher, 1999 - present
  • Bainbridge Graduate Institute @ Pinchot.edu
    Associate Faculty, 2009 - present
  • ReOrient Media
    Founder/CTO, 2012 - present
  • Blackphone
    VP Developer Relations, 2014 - 2015
Basic Information
Gender
Male
Other names
Chris
Story
Tagline
Entrepreneur, Technologist, Privacy Advocate, Educator, Game Designer
Introduction

Christopher Allen is a long-time entrepreneur, technologist, privacy advocate, educator and game designer whose many ventures center on tools for collaboration & trust, and the facilitation of online communities. 

In studying the human side of trust networks in the early 90's, he founded Consensus Development and helped develop SSL with Netscape, becoming the co-author of the IETF TLS internet-draft that is now at the heart of all secure commerce on the World Wide Web.

In the past decade, Christopher has been a startup advisor, an executive coach, founded a multiplayer online game company, and consults for Fortune 500 companies on social web strategy. He has spoken about the social web, collaboration, game design, privacy, and iPhone and mobile development at various conferences.

Since 2003 Christopher has been sharing his experience at his blog Life With Alacrity, where he discusses a variety of topics including entrepreneuring, the social web, social media, social software, blogging, groupware, collaboration, group dynamics, rating & ranking systems, online communities, facilitation, internet security, trust, privacy, iphone development, interface design, online game design, and internet tools.

Christopher is associate faculty in the MBA for Sustainable Systems at the Bainbridge Graduate Institute @ Pinchot.edu. He teaches the classes "Using the Social Web for Social Change", "Digital Influence", and is part of the faculty team that designed a totally integrated first-year sustainable business curriculum. He also has acted as Director of Collaborative Strategy where he is establishing standards for digital content, ebooks, flipped classroom, online teaching platforms, and is creating a 21st-century cognitive and social pedagogy for hybrid higher education.

Christopher is also co-author of the book iOS 4 in Action an introduction to iPhone and iPad development, is co-founder and keynote speaker of iOS Dev Camp where he moderates the popular Hackathon Contest, has produced six iOS games at RPG.net/iPhone, and is currently producing for the iPad a new platform for non-linear media  called Infinite PDF at ReOrient Media.

Christopher is founder of Skotos Tech, an online game company. He designed the socially-driven Castle Marrach game, assisted in the game design of monster clan cooperative Grendel's Revenge, and has shepherded the creation of an online federation of many different games. Christopher is the owner/publisher of RPGnet, the largest independent paper RPG community, produced the award winning Beyond the Mountains of Madness paper RPG supplement and the second edition of the Arkham Horror cooperative board game. Christopher was on the Advisory Board of Areae, the developer of Raph Koster's MetaPlace, which sold to Playdom and then to Disney. He is currently working on a books on Design of Cooperative Games, Patterns of Cooperative Play, several card and board games, and a graphic novel Touched with his long time collaborator Shannon Appelcline.

Most recently, Christopher was VP of Developer Relations at Blackphone, the world's first smartphone which places privacy and control directly in the hands of its users. He is working on launching the world's first privacy-focused mobile app store, a curated marketplace for not only security related apps, but also for apps that demonstrate best safe practices for the privacy of the user.

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Currently
Berkeley, CA