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Wolfgang Engel
1,334 followers
1,334 followers
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for the MVP Award I received, I wrote an opinion piece about the industry on my blog 

let me know your thoughts ...

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I spent some time to write an article that should explain resource binding in DirectX 12. When I looked at this for the first time I had a tough time to get my head around resource binding ... so I am hoping this article makes it for others easier to understand. Let me know in the comments ...

https://software.intel.com/en-us/articles/introduction-to-resource-binding-in-microsoft-directx-12

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Rendering Vector Displacement Mapped Surface in a GPU Ray Tracer

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GPU Pro 7 - Call for authors: two weeks until the proposal deadline:
http://gpupro.blogspot.com/2014/12/gpu-pro-7-call-for-authors.html

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Re-thought the Compute Shader Optimization blog post and provided source code.

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Hybrid Ray Tracing ...

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Screen-Space Soft Shadows

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Happy Holidays!
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