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Elliot Pace
62 followers -
Independent Flash and mobile game developer!
Independent Flash and mobile game developer!

62 followers
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Treasure Hunt Challenge
In order to break up the monotony of battles, there will be mini-game challenges to gather resources. In this one called Treasure Hunt, after a match is made, one cell (typically the latest one moved) of a contiguous block will be upgraded to the next type ...
Treasure Hunt Challenge
Treasure Hunt Challenge
elliotp.blogspot.com
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Hanoi
For August I have settled into a comfortable modern studio apartment on the western side of Hanoi. Kitchenette, large bathroom, air-conditioner, great desk, and very spacious. Each month is different, as I hop from one city or town to another. One of the ma...
Hanoi
Hanoi
elliotp.blogspot.com
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Big update for Zombie Guard!
It is about time. A much needed update for Zombie Guard is on the way! Three new weapons, a new level, and multiple competitive survival modes. Working on this update is a delicate task. I must be very careful not to make mistakes that could destroy the sav...
Big update for Zombie Guard!
Big update for Zombie Guard!
elliotp.blogspot.com
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Items!
Each time a match-4 or greater is made, an item is created in place. These are intended to speed the game up. Skills need to be placed on marked cells at the expense of harvested gem elements, so an explosive for instance, effectively clears cells while har...
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Ancient Artifacts
Here we go, ancient artifacts for long-term playability. These are permanent bonuses for successive runs, in order to progress a tad further each play-through. By entering the portal, all progress is lost except ancient artifacts and energy to further upgra...
Ancient Artifacts
Ancient Artifacts
elliotp.blogspot.com
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Time to cool off...
I went ahead and started the third zone, a frigid mountain populated by strong defensive creatures. For now, an icy golem with strong armor, a spear wielding skeleton that pierces all three heroes in one attack, a frost mage that deals cold damage over time...
Time to cool off...
Time to cool off...
elliotp.blogspot.com
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The Cloister
I added a new zone called "The Cloister". It lingers with arcane and cold magic. It is populated by the undead and supernatural creatures. Arcane magic (purple) is pure and it is the only elemental type that cannot be resisted through armor. It can even ded...
The Cloister
The Cloister
elliotp.blogspot.com
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Monkeys and rewards
Lettin' it rain... Rewards given at the end of a battle I used the monkey art from Gassy Goat , by animating him in Spine and exporting for Unity. He delivers all the goods at the end of a successful battle. These rewards are predetermined, and include the ...
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Map Loadout
I found and purchased some vertical maps and more background art from a Korean company on the Unity asset store. These are a great fit for the map loadout screen, where battles and minigame stages can be selected. Vertical maps (21+) Backgrounds pack (20+) ...
Map Loadout
Map Loadout
elliotp.blogspot.com
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Loadout screenshots
The "loadout" is underway, which contains the higher level features to purchase and upgrade equipment, skills, open reward chests, etc. I wanted to have multiple currencies in addition to the usual coins. Well, shiny gems were not a wise option, because tho...
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