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John Clayton
Husband, Father, Chef, Coder, Geek, Writer
Husband, Father, Chef, Coder, Geek, Writer


So. New motherboard. New screen. Now ordered new inverter and monitor cables. All because someone doesn't like windows 10 and would rather keep their old XP laptop alive.
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Little bit of a signal boost for a friend of mine...

C'mon, we can't let the heroes have all the fun.
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Holiday prep. FAE character sheets getting laminated, giant squishy dice packed. Space 1889 and Hollow Earth Expeditions quickstarts locked and loaded. Going to be fun!
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#RPGaDay 2017, day 10

Where do you go for RPG reviews?

Here on G+, over on, especially the "sell me on..." threads. UKRoleplayers does a damn fine line in announcements and thence hunting for reviews. RPGNow isn't a great place for reviews, despite being pretty much the only place to go for PDFs.
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#RPGaDay 2017 Day 9

What is a good RPG to play for about 10 sessions?

As others (+Tim Baker I'm looking at you here) have said, +13th Age is ideal for a solid 10-session campaign as you can move seamlessly from 1st to 10th level over the course of the campaign and get a taste of play in all 3 zones - Adventurer, Champion, and Epic.

I'd argue that, if you kept it to 10 self-contained stories (with maybe a 2-parter at 4-5 or 5-6 and again at 9-10) any of the TV-style episodic RPGs would work well. Dr Who, Monster of the Week, Buffy, Angel, Leverage, Supernatural, that sort of thing, would be great for a 10-session "series" campaign.
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#RPGaDay 2017 Day 8

What is a good RPG to play for sessions of 2 hours or less?

When you're gaming with kids, any game is a good one for this! I've had a lot of success running +13th Age in this sort of time slot, you've got time for a couple of good encounters, a chunk of roleplaying, and a decent cliffhanger ending, and that's with 6 players and mid-level characters.

Couple of weekends ago we improvised a couple of quick sessions with It's Not My Fault, just drawing a single card for each character and making up the rules on the fly. That worked really well!

Cypher system games fit nicely into these time slots as well.

Long story short, most anything light on rules. If you've got to dig into multiple sourcebooks for your character's power descriptions, cross-reference multiple tables to work out your to-hit roll, you're not going to get under 2 hours for a round of combat!

Some games play beautifully when given such a tight timescale. Night's Black Agents or anything Cthulhu and you run the game in real-time. You've got 2 hours to stop the event
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#RPGaDay - Catchup 5, 6, 7

Day 5: Which RPG cover best captures the spirit of the game?

I don't see a lot of covers these days. Books are either on the shelf, in which case it's spines, or in PDF form, in which case I've got them defaulted to open at the table of contents or whatever reader app's bookmarks screen. As an aside, if you're a publisher and you don't bookmark your PDFs adequately, there's a space reserved somewhere in one of the circles of Hell for you. #JustSayin

For me, of the recent covers I've seen, The Black Hack does the best job. It's simple. It's straightforward. It's elegant. You know what you're getting.

Day 6: You can game every day for a week. Describe what you'd do.

There would be snacks. Single-syllable snacks, for the most part. We'd take the time to run an ongoing campaign in the morning, quickstarts of a different game each day in the afternoons, then silly, quick, games like FLUXX, We Didn't Playtest This, It's Not My Fault, in the evenings.

Day 7: What was your most impactful RPG session?

Call of Cthulhu. Back in senior school, so I must've been 14 or so. The GM had recently watched a John Carpenter movie and had the soundtrack for said movie on LP, which he played throughout the game he'd based on the movie. Pregenerated characters, definitely a one-shot. Superbly atmospheric gaming. The movie? The Thing.
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#RPGaDay 2017 Day 4.

Which RPG have you played the most since August 2016?

Easy. +13th Age. No question. Ongoing episodic campaign where our intrepid band of troubleshooters and being sent all over the Dragon Empire to collect artefacts that, they're told, will prevent the end of the 13th Age and are in no way going to enable the great and the good(ish) to keep themselves safe while living dungeons and deep underkraken devour the world and usher in the 14th Age...
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#RPGaDay 2017 - Day 3

How do you find out about new RPGs?

1, Google+ and Facebook. I know there's some self-selection bias going on here, that I'm finding out about games from people who's work I already enjoy or who's opinion I already trust, but that's fine by me.

2, Kickstarter app. Go to "Tabletop Games", order by "newest first" and browse down until you see something that tempts you. Actually, thanks to Kickstarter and most people's inclusion of a nice, low, digital entry point I've come across some absolute gems.

3, RPGNow's "new releases". Always worth a look.
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#RPGaDay 2017 - Day 2.

What is an RPG you would like to see published?

Tricky... I'd have to say a really solid Urban Fantasy game that would cover the gamut from Dresden Files, through the October Daye stories, Druids, the Nightside, the Rivers of London, London Falling... Okay, so perhaps something that's a police procedural / Urban Fantasy would best fit what I've been reading. And until someone does publish that, I'm going to look at re-skinning Mutant City Blues. And yes, I know Evil Hat have their excellent Dresden Files games.

Honourable mentions to anyone thinking of porting Al Qadim to 13th Age, a new edition of Toon or Octonauts.
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