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Todd Zircher
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Todd Zircher

Characters  - 
 
Seems like a reasonable place to store a character...
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Stanley 'Stan' Addams-Holmes, minor outback celebrity and greatest grand son of Mycroft Holmes.
  a reasonably looking sandy blonde bloke with a good tan, generally flirtatious and laid back

Sex: Male   Age: 27   Right Handed   Caucasian   English speaker

STR 48+02 = 50
INT 33+27 = 60
REF 27+28 = 55 (+10)
WIL 53+07 = 60
CON 40+10 = 50

MOV 53 (+10)
DEX 58    +6 to init
ENC 25lbs for no penalty

Psyche Profile:
Cruel       some
Loyalty     high
Passion     low
Piety       some
Sanity      high
Selfish     some
Australian  high

Advantages:
Good Looking 1
Hand Eye 3  (+10 REF bonus)
Internal Compass 1
Athletic Ability 1 (+10 MOV, outdoors man)

Disadvantages:
Allergy to bee venom 2
Ego Signature (croc teeth)
Enemy 1, my Ex, Betty 'Beth' Addams 
Unmistakable feature, 1 left arm covered in aboriginal tattoos

Career:  Entertainer - Outback survivalist and minor TV personality
Savings: $11,000

Skills:
Basic Tool Use  1 MOV
Basic Mechanics 4 DEX
Basic Melee     1 DEX/2
Knife Fighting  1 DEX
Basic Firearms  1 DEX/2
Pistol          2 DEX
Rifle           2 DEX
Basic Science   2 INT/2
Biology         2 INT
Language        4 INT assorted bushman dialects
Acting          2 INT
Climbing        2 MOV
Drive Auto      1 DEX
Drive Boat      1 DEX
First Aid       2 INT
Swimming        1 MOV
SCUBA           1 INT

Gear:
Hunting knife and sheath, .357 magnum revolver (one box magnum ammo), holster,
.303 Lee-Enfield rifle (one box AP ammo), concealed armor, dynamite (two sticks),
first aid kit, syringe with bee anti-venom, mini-camera, binoculars, canteen, 
backpack, spear gun, SCUBA gear
1
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Todd Zircher

Discussion  - 
 
Yeah, I get a kick out of random tables.
 
Which team are you?
Ever get stuck coming up with a decent name for your your team? Grab two d6's, roll four times, and get close to fifty thousand different names. Had a lot of fun thinking this one through.
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4
James Smith's profile photo
 
The Devastating Mindbreakers. "Delight in Destruction!"

... That is awesome.
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Just curious if anyone is going to try to do something for NaGaDeMon which starts tomorrow.  (It runs concurrently with NaNoWriMo.)
1
Todd Zircher's profile photoSamuel Kauffman's profile photo
5 comments
 
I'll consider that bit of info, thanks.
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Todd Zircher

Shared publicly  - 
 
Looking good!
...well, sort of. As the map generation is finalized, we decided to finally do something visual, therefore we created a PoC for drawing the game map. See the screenshots below, and let us know your opinion about the new map g...
1
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What's on your solo to-do list?
I just got the beta rules for In Harm's Way (tactical minis combat) and after I digest (and proof) the rules, I plan to try out the solo option.
2
Jeremy VanSchalkwyk's profile photoLarry Neal Jr's profile photo
5 comments
 
+Jeremy VanSchalkwyk really fun and intense game, you should enjoy it I know I do! 
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Todd Zircher

Play My Game  - 
 
Just for fun, some  works in progress that my son is doing...

DDOD is retro dungeon crawler
http://tangent-zero.com/html_games/DDOD/index.html

SHMUP-Idler is a Shoot 'em and Idler hybrid...
http://tangent-zero.com/html_games_beta/shmup_idler.html

For those not familiar with idler style games it's more about resource management.  The thing will play itself if you let it, but the 'fun' comes in being interactive with it and upgrading your ship and the enemy in order to harvest more resources as you unlock them.

As always, any feedback - good or bad is always appreciated and I'll pass it on to him.
--
TAZ
2
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Todd Zircher

Screenshots & Videos  - 
 
[Frozen Thunder]  I got on a pixel art binge and knocked out a lot of the counters for the conventional units.  Grav tanks being the stars are the only ones to get 3d models for now although it might be good to push the aircraft into the 3rd dimension to make it more obvious that they are above the battlefield. [Please click and zoom on the pic for a clearer look. Of course, feedback be it good or bad is always welcome.]
2
Isaac Kuo's profile photoTodd Zircher's profile photo
2 comments
 
Thanks, that's exactly the look I was targeting.  Good call on the artillery names, I was going from my notes on functionality and forgot these critters have their own terminology.
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In his circles
160 people
Have him in circles
150 people
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Todd Zircher

Discussion  - 
 
My my, this looks like a very handy PDF if you're running a western game.
 
P5: People, Places, Powers, Possessions, Plot,
Instant content for your western games.
Any feedback on this free book would be greatly appreciated.
Enjoy
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6
James Smith's profile photo
 
Just skimmed it. Pretty interesting.
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Todd Zircher

Discussion  - 
 
[Frozen Thunder] Looking for Feedback/Advice/Thoughts... 
Now that I have beaten that HTML5 model caching bug into compliance, time to get back to building maps for my war game project. 

Currently, I'm at a crossroads.  The hard coded version is a combination of flat map and 3d props (elevations and cities although more are planned.)  While it looks nice in a programmer art kind of way, a map image has no game properties besides being a colored floor, even the hex grid is a layer that sits slightly above the map.  The only thing the game recognizes right now are the elevation hexes (but not the terrain on them.)  I can see taking map making in several directions:

1) Keeping the 'art' map and using 3d props.  This is the closest to what is going on now.  The down side is that each custom map needs a hidden array that defines what the terrain on the map is water, river, road, trees, etc.  Because the program can't figure this out on its own, a map maker would have to 'code' this into a text file or something.  On the up side, you can be more artistic with the map image.  Art pipeline:  To make a custom map you would need to create the base image, populate the terrain types to a hex position and add units and terrain props.  [The last two steps might be done in a custom editor that would come with or be part of the game.]

2) Reduce the map to one basic terrain; water, dirt, sand, snow, etc.  And, make all other terrain a 3d model.  Like the city hex, most of these would be super flat and the game units would move on top of them.  Cities, roads, trees, rubble, etc all become props.  Cons: less map art and more redundant terrain tiles (although there may be some variation there. ) Also, more computer power required to render the scene.  Pros:  The map editor would be  all one stop construction; pick a base terrain and add terrain and units at will.

3) Go full 3d ala Heroscape.  There is no flat map and all hexes are composed of one or more terrain models.  Cons: significantly more CPU power required for HTML5 and Android rendering.  A basic 20x20 hex map would have a minimum of 400 models on screen before adding extra terrain and units.  Pros:  You can drop the hex grid model (the black lines) since every hex would be distinct.  This style map would appeal to Heroscape players (and anyone who remembers Mission Force: Cyberstorm.)  The computer would have no problem identifying the terrain in every hex.

4) Go full 3d with 'realistic' terrain, using a combination of image maps and height maps, create a terrain with slopes, ridges, and other features.  This is something that is commonly seen in other game genres such as FPS and RTS games.  The core game play would still be turn based and hex driven.  Cons:  The most difficult art path since map makers would need a map image and a custom height map (gray scale) that would deform the image to make it 3d.  While the best looking option, it also comes at the price of not being easy to create your own maps.  Also, this type of 3d terrain even more difficult to map terrain types to than option 1.

Thoughts?
1
Todd Zircher's profile photo
 
Hmm, decided to do a 3d terrain stress test of the Heroscape style.  Added 400+ terrain hex pillars plus assorted low and medium polygon models.  On my laptop (i7 2.0 GHz, 6 GB RAM, Radeon HD 6650M), the Windows build was still over 30 FPS (my artificial ceiling.)   That means there was still CPU power to burn on other tasks like AI or rules implementation.  However, under HTML5 with WebGL, the FPS dropped below 30.  So, I've hit the maximum target poly count, especially if I want to add additional animations and the like.  Given that the game is turn based,  running at 30 frames per second to just sit there is generous.  But, that is still a performance warning for the future.
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Todd Zircher

Screenshots & Videos  - 
 
Latest WIP (finally got vehicle path finding to play nice, also added more UI elements to the menu bar.)   The second image is what my game would look like to a color blind person (used Color Oracle to filter the screen.)  Heh, looks like I need to tweak some colors on the menu bar. 
10
Eike Decker's profile photo
 
That actually looks quite cool
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Todd Zircher

Everything Else  - 
 
Here's an interesting thought about convention and pick up games...

Do not forget to entertain strangers, for by so doing some have unwittingly entertained angels
— Hebrews 13:2
6
Justin Lowmaster's profile photoGrant Woodward's profile photoEric Wendlandt's profile photo
3 comments
 
Games-on-Demand seems to do this...
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Todd Zircher

Shared publicly  - 
1
Claytonian JP's profile photoTodd Zircher's profile photo
2 comments
 
Rory B. is making a solo engine for role playing.  Solo gaming and solo game design is one of my hobbies.  It looks interesting and I wanted more people to see this.
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People
In his circles
160 people
Have him in circles
150 people
ENnie Awards's profile photo
Alex Swingle's profile photo
Mikel Matthews's profile photo
Ewen Cluney's profile photo
Mark Snyder's profile photo
Nik Vernon's profile photo
Ford Holland's profile photo
Branden Leavens's profile photo
Mark King's profile photo
Work
Occupation
Computer Programmer
Skills
Programming, 3D modeling, game design
Links
Contributor to
Story
Tagline
Have gun. Will travel.
Introduction
 Long time gamer (table top and video), computer programer, 3D modeller, and game designer. 
Bragging rights
http://www.tangent-zero.com
Basic Information
Gender
Male
Relationship
Married
Other names
TAZ
Solid professional for many years with good advice and a great listener.
Public - 4 months ago
reviewed 4 months ago
I've used their clinic several times for my pets and I've always had friendly service from their knowledgeable staff.
Public - 7 months ago
reviewed 7 months ago
2 reviews
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