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Victor K
Lived in barcelona
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Victor K

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ISSUE 45: Cycles Circus
  http://issuu.com/blenderart_magazine/docs/blenderart_mag-45_eng FEATURED CONTENTS Articles/Tutorials on Quick Comet Animation Baby Elephant Ray and Clovis Cycles Materials & Textures/li> & more…
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ISSUE 43: From Concept to Character
FEATURED CONTENTS Articles/Tutorials on Quick Tips Ditch the Pencil UV Pin Quick Tutorial From concept to character Making of El Patriota Improving your drawing skills & more…     http://issuu.com/blenderart_magazine/docs/blenderart_mag-43_eng
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Intentare recolectar todos los articulos referentes a mi libro. Si veis alguna agradeceria me pasarais el link para el archivo.
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Pagina personal dedicada al 3d
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Es emocionante saber que te leen aunqueno siempre tenga todas las respuestas. En su web se puede leer:
"Blender Game Engine Beginner" by Victor Kuller
--- MUST READ ---
http://blendersushi.blogspot.co.uk/2012/10/bge-game-logic-start.html
Gracias!.
 
I am currently exploring Blender Game Engine at the moment using this book by Victor. This is probably one of the best book to teach Blender Game Engine (BGE) for beginner.

There are few "holes" in the book, such as steps written in the book are not complete and also no Example Files provided.

But I am currently asking Victor a lot of questions hopefully I can get clear understanding of the whole book.

This book can help you to create Simple Platforming Game in Blender just by hooking Game Logic Block. 
http://www.packtpub.com/blender-game-engine-beginners-guide/book


Hopefully once I understand the BGE a little better, and then ready to go to Python Scripting for Game, I can write some articles about it at Blender Sushi.

I am also waiting for this book "Matering Blender Game Engine".... coming soon.
Packt is a modern publishing company, producing cutting-edge books, eBooks, and articles for communities of developers, administrators, and newbies alike.
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Chapter 5: Gameplay. Growing the character; Time for action – counting; Creating a life indicator bar; Time for action – decreasing life; Creating a counter of items collected; Time for action – colle...
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Buscamos gente para traducir este numero, contactar en http://bamspa.blogspot.com.es/p/equipo.html
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Victor K

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ISSUE 44: Mech Mayhem
FEATURED CONTENTS Articles/Tutorials on Mech Bust Mech Textures A Weight Scale Mechanical Systems Retracting Landing Gears Creating Comics Characters & more…     Issuu.com/blenderart_magazine/docs/blenderart_mag-44_eng
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Pendiente de traduccion
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Numero 39 del BAM ( sin traducir)
FEATURED CONTENTS Articles/Tutorials on Exploring facial modeling for animation in Blender Building the landscape for Europa Making a Wormhole without changing the framing Compositing Direct & Ind...
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Aplicamos el modelado de superficies de subdivisión para modelar una nave espacial.
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Espero que agradi!
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Have him in circles
56 people
Pedro Lucas Rangil's profile photo
MrGerrysMusic's profile photo
bernat abram gil's profile photo
Rafael Gil's profile photo
juan carlos sevillano vinueza's profile photo
Alfred Wuttke's profile photo
yarlot gil castillo's profile photo
BLENDER SUSHI's profile photo
Marianela Ramirez's profile photo
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BAMSPA: Numero 32 En Primavera crece
bamspa.blogspot.com

Entornos 2D para el juego deiphone "spires" Un videojuego con pocos logic bricks Modelando un iphone4 con modificadores Creando pl